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  1. ๐™Š๐™ฃ๐™š ๐™๐™ช๐™ฃ๐™™๐™ง๐™š๐™™ ๐™–๐™ฃ๐™™ ๐™ฃ๐™ž๐™ฃ๐™š ๐™ฎ๐™š๐™–๐™ง๐™จ ๐™–๐™œ๐™ค, ๐™– ๐™ฌ๐™–๐™ง ๐™ž๐™ฃ ๐™€๐™ช๐™ง๐™ค๐™ฅ๐™š ๐™š๐™ง๐™ช๐™ฅ๐™ฉ๐™š๐™™ ๐™ฌ๐™๐™ž๐™˜๐™ ๐™ฌ๐™ค๐™ช๐™ก๐™™ ๐™˜๐™๐™–๐™ฃ๐™œ๐™š ๐™ฉ๐™๐™š ๐™ฌ๐™ค๐™ง๐™ก๐™™ ๐™–๐™จ ๐™ฌ๐™š ๐™ ๐™ฃ๐™ค๐™ฌ ๐™ž๐™ฉ. ๐™ˆ๐™š๐™ฃ ๐™ฌ๐™š๐™ง๐™š ๐™›๐™ค๐™ง๐™˜๐™š๐™™ ๐™ค๐™ช๐™ฉ ๐™ค๐™› ๐™ฉ๐™๐™š๐™ž๐™ง ๐™๐™ค๐™ข๐™š๐™จ, ๐™›๐™ง๐™ค๐™ข ๐™ฉ๐™๐™š๐™ž๐™ง ๐™›๐™–๐™ง๐™ข๐™จ ๐™–๐™ฃ๐™™ ๐™–๐™ฅ๐™–๐™ง๐™ฉ๐™ข๐™š๐™ฃ๐™ฉ๐™จ, ๐™ฉ๐™ค ๐™›๐™ž๐™œ๐™๐™ฉ ๐™ž๐™ฃ ๐™จ๐™š๐™š๐™ข๐™ž๐™ฃ๐™œ๐™ก๐™ฎ ๐™ฃ๐™š๐™ซ๐™š๐™ง๐™š๐™ฃ๐™™๐™ž๐™ฃ๐™œ ๐™ฉ๐™ง๐™š๐™ฃ๐™˜๐™๐™š๐™จ, ๐™œ๐™–๐™ž๐™ฃ๐™ž๐™ฃ๐™œ ๐™ข๐™š๐™ฉ๐™š๐™ง๐™จ ๐™–๐™ฃ๐™™ ๐™ข๐™š๐™ฉ๐™š๐™ง๐™จ ๐™ค๐™› ๐™œ๐™ง๐™ค๐™ช๐™ฃ๐™™ ๐™– ๐™™๐™–๐™ฎ ๐™–๐™ฉ ๐™ฉ๐™๐™š ๐™˜๐™ค๐™จ๐™ฉ ๐™ค๐™› ๐™ข๐™–๐™จ๐™จ๐™ž๐™ซ๐™š ๐™˜๐™–๐™จ๐™ช๐™–๐™ก๐™ฉ๐™ž๐™š๐™จ. ๐™๐™๐™š ๐™‚๐™ง๐™š๐™–๐™ฉ ๐™’๐™–๐™ง, ๐™–๐™ฃ ๐™ค๐™ซ๐™š๐™ง๐™๐™–๐™ช๐™ก ๐™ข๐™ค๐™™ ๐™›๐™ค๐™ง ๐™‡๐™ช๐™ ๐™–๐™จ๐™ฏ ๐™…๐™–๐™ ๐™ค๐™ฌ๐™จ๐™ ๐™ž'๐™จ ๐˜ผ๐™œ๐™š ๐™ค๐™› ๐™ƒ๐™ž๐™จ๐™ฉ๐™ค๐™ง๐™ฎ ๐™„๐™„, ๐™ฅ๐™ช๐™ฉ๐™จ ๐™ฎ๐™ค๐™ช ๐™ž๐™ฃ ๐™ฉ๐™๐™š ๐™ฅ๐™ค๐™จ๐™ž๐™ฉ๐™ž๐™ค๐™ฃ ๐™ค๐™› ๐™ค๐™ฃ๐™š ๐™ค๐™› ๐™ฉ๐™๐™š ๐™˜๐™ค๐™ช๐™ฃ๐™ฉ๐™ง๐™ž๐™š๐™จ ๐™ค๐™› ๐™ฉ๐™๐™š ๐™ฌ๐™ค๐™ง๐™ก๐™™ ๐™ž๐™ฃ ๐™’๐™ค๐™ง๐™ก๐™™ ๐™’๐™–๐™ง ๐™Š๐™ฃ๐™š'๐™จ ๐™ฉ๐™ž๐™ข๐™š ๐™ฅ๐™š๐™ง๐™ž๐™ค๐™™. ๐™„๐™ฃ ๐™–๐™ฃ ๐™š๐™ง๐™– ๐™ฌ๐™๐™š๐™ง๐™š ๐™ฉ๐™๐™š ๐™จ๐™ฉ๐™–๐™ ๐™š๐™จ ๐™ฌ๐™š๐™ง๐™š ๐™๐™ž๐™œ๐™ ๐™–๐™ฃ๐™™ ๐™ง๐™ž๐™จ๐™ ๐™จ ๐™š๐™ซ๐™š๐™ฃ ๐™๐™ž๐™œ๐™๐™š๐™ง, ๐™ฎ๐™ค๐™ช'๐™ก๐™ก ๐™๐™–๐™ซ๐™š ๐™ฉ๐™ค ๐™ฉ๐™ง๐™š๐™–๐™™ ๐™ก๐™ž๐™œ๐™๐™ฉ๐™ก๐™ฎ ๐™ฌ๐™๐™š๐™ฃ ๐™ž๐™ฉ ๐™˜๐™ค๐™ข๐™š๐™จ ๐™ฉ๐™ค ๐™™๐™ž๐™ฅ๐™ก๐™ค๐™ข๐™–๐™˜๐™ฎ. ๐˜ผ ๐™จ๐™ž๐™ฃ๐™œ๐™ก๐™š ๐™ข๐™ž๐™จ๐™ฉ๐™–๐™ ๐™š ๐™ค๐™ง ๐™– ๐™จ๐™ž๐™ฃ๐™œ๐™ก๐™š ๐™—๐™ก๐™ช๐™›๏ฟฝ๏ฟฝ ๐™œ๐™ค๐™ฃ๐™š ๐™ฉ๐™ค๐™ค ๐™›๐™–๐™ง ๐™˜๐™ค๐™ช๐™ก๐™™ ๐™ข๐™š๐™–๐™ฃ ๐™ฉ๐™๐™š ๐™™๐™š๐™–๐™ฉ๐™๐™จ ๐™ค๐™› ๐™ข๐™ž๐™ก๐™ก๐™ž๐™ค๐™ฃ๐™จ. ๐—ฃ๐—น๐—ฎ๐—ป๐—ป๐—ฒ๐—ฑ ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€: โ– Historical events โ– Country Leaders โ–กTreaty events to replace the Peace Conferences โ– Game Balancing and AI Decisions โ–กMore than that to come... ๐——๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐—Ÿ๐—ถ๐—ป๐—ธ๐˜€ : Android : https://drive.google.com/file/d/1WfJkVu4aJDtz_juGdVWOvSX66gxrXKbe/view?usp=drivesdk PC : https://drive.google.com/file/d/1WjJkvJ6ELG_SAXV_jFPqFDZJPQAO6fe0/view?usp=drivesdk ๐—š๐—ฎ๐—บ๐—ฒ ๐—ฆ๐—ฒ๐˜๐˜๐—ถ๐—ป๐—ด๐˜€ : Game Speed: 50%, Ai Aggressiveness: 0%, Peace after game starts: 0 Turn. ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ๐˜€ & ๐—–๐—ผ๐—ป๐˜๐—ฟ๐—ถ๐—ฏ๐˜‚๐˜๐—ผ๐—ฟ๐˜€: The Great War redux mod for Inspiration, Uwut engine, Hearts of History 4 for the game UI and PHZanoniGamer for map background. If I forgot to give anyone credits, please let me know. ๐—ง๐—ต๐—ฎ๐—ป๐—ธ ๐˜†๐—ผ๐˜‚.
  2. A future mod focused in world war 1 events. REAL SCENARIOS scenario of 1900 scenario of 1905 (separation of Sweden-Norway) scenario of 1910 (Portugal becomes a republic) scenario of 1912 (first balkan war) scenario of 1913 (second balkan war) scenario of 1914 (a month before Franz Ferdinand's assassination) scenario of the start of the trench war scenario of the christmas truce scenario of the Gallipoli campaign scenario of the battle of Ypres scenario of 1915 (middle of the year) scenario of the battle of Verdun scenario of the brusilov offensive scenario of the battle of the somme scenario of 1916 (middle-end of the year, first use of war tanks) scenario of 1917 (USA joining the war) scenario of the nivelle ofensive scenario of the Arras battle scenario of the Russian revolution (october revolution to be exact) scenario of the Russian surrender scenario of 1918 (Germany surrenders, Entente wins the war) scenario of the treaty of versailles (to be exact, when it entered into force) scenario of 1920 (post war) scenario of 1921 (German economic crisis) ALTERNATE SCENARIOS WW1 starting later (1915 to be exact) American joining the war earlier (1915 too) post russian revolution if the white army won the war kaiser's dream - project two-headed eagle (peace treaty of the reality where germany wins the war called "treaty of cologne") kaiser's dream - the red alliance (same reality of the prior, but a year later, when france and russia became communists and had an alliance) kaiser's dream - the london pact (same reality to the 2 prior, but another year later when england, USA, brazil and others signed an alliance because they hated both the central powers and the communists) kaiser's dream - tension (same reality as the 3 prior, but in 1930 where the red alliance and the london pact are making a temporary alliance to possibly invade the central powers in the future) project crown (just failurereich in the day that the treaty of versailles entered into force) IDEOLOGIES there will be all of the original ideologies, except one, monarchy, that will be divided into 4: absolute monarchy constitutional monarchy constitutional parliamentary monarchy dual monarchy and these are the new ideologies: anarchism (i know that anarchism wouldn't work as a government, but if you just put an anarchy as no country other countries could easily invade it like if it was neutral) socialism islamism theocracy liberalism ambientalism national-socialism MAP from northwest to southeast, the map would extend from alaska all the way to iran. there would be around 5.500 provincies or more. CUSTOMIZATION the mod would have a variety of customization options. customize flags, names and colors of ingame civilizations. create your own ideologies without knowing how to code. modding support (warning: always give credit if you want to publish an extension of this mod!) POSSIBLE BUT NOT CONFIRMED different types of unities (personeel, tank, plane, spy and more) B.E. engine (confirmed if trans-amur accept or me to use it)
  3. Age of History II - 1871 is a mod, which focuses on the time since 1871 until the end of WW1. ----------------------------------------------------------------------------------------- It will hopefully include: -new Leader Portraits -new UI -Historical and Non-Historical event trees (hopefully until 1925 or perhaps even longer) and much more... Our goal is to have events for EVERY NATION in the game. And YOU can also help me with this, just join the discord or write underneath this topic. ----------------------------------------------------------------------------------------- Updates will be posted here but you can see more progress on discord. Discord: https://discord.com/invite/3WYyZqhXhf
  4. AOH II - DELUXE Work in Progress Download: Download for PC (0.1.3 Beta) Download for Android (0.1.3 Beta) (Music in android is broken, and please do not enter any strange websites in Android) Current mod version: 0.1.3-DEC23 0.1.4 is a Work In Progress Age of History II - Deluxe is a modification that adds on many aspects of the game, more quality of life, new scenarios, and overall many more things to play with, it is powered by Community Suggestions and the Creator's own ideas. What will be in AOH II Deluxe? -Scenarios (A LOT) from 1900-2100 -Many Leaders -More Music -A lot of new nations (historicals, alternates and fictionals) -Formables -Better and more realistic Scenarios (some with events!) -Some new governments Contact: Discord: dizzylaropin Discord Server: (Under Construction) (The original AoC2 scenarios will not be edited, there will only be extra remasters and different versions of those!) exception. Adding new provinces that represent nations not included in the modern world will be included though, in the same way as they were added for the modern world scenario. Ex. If I add Martinique province (i already did by the way) in the modern world scenario it will be added as martinique and not a province owned by france, rather as an Independent Country, because thats how it works in regular Vanilla Modern World Created by Laropin1 Made in Mexico
  5. PROJECT: Mud and Blood PROJECT: Mud and Blood is a WW1 scenario taking place in april 1914. For now, my plans for this scenario are: 1. WW1 Events And 2. Irish Independence. This is all for now. Maybe in some days i post the demo. Also, To play this you will need to have UWUT engine already installed on your game.
  6. Now I working for my AoC2 Europe map, that have more provinces than Bloody Europe! I believe that I will be able to make this map by the February of 2023 (I mean connecting provinces and scenarios too) [---------------------------------------------------------------------------------------------------------------------------------------] [---------------------------------------------------------------------------------------------------------------------------------------] To show how big the map is, I'll make a comparison Crimea in Bloody Europe(20 provinces): Crimea in my map(28 provinces): Ukraine in Bloody Europe(146 provinces): Part of Ukraine in my map(186 provinces): [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] Future scenarios: Modern World(DPR, LPR, Kosovo, Abkhazia, South Ossetia, Transnistrian Moldavian Republic included) Modern World+ (Russo-Ukrainian war and also Kosovo, Abkhazia, South Ossetia, TMR included) Regions of Ukraine 26 December 1991(Ichkeria included) World War ll 1919 World War l The scenarios will be supplemented [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] If you think that I, like others, will leave the creation of the map at the final stage, its a mistake. I'm not them, I haven't so many things that I can't finish something. Map author is from Ukraine! You can follow the mod here: YouTube or Telegram Channel
  7. I lost my main acc's e-mail so this is my new acc. Great Wars: 2.0 Great Wars: 2.0 is a mod focused on detailed WW1 and WW2 scenarios. The main scenario is WW1, which has approx. 75 events, and the other main scenario is WW2, which has approx. 75 events. RECREATED BACKGROUND FIXED PROVINCES ACCURATE WW1 SCENARIO DETAILED WW1 EVENTS (W.I.P) ACCURATE WW2 SCENARIO DETAILED WW2 EVENTS (W.I.P) NEW UI (W.I.P) NEW HOI4 SOUNDS DELETED ALL THE LEADERS OF OPTIMIZATON and more... Discord Link: https://discord.gg/BAqRYPnecv Download Links: The mod isn't released.
  8. Hello meine people today were talking about the trenches I hope you enjoy, now lets get on with it. Trenches: I don't really know how to start this so ill just jump in, trenches will cost 200-300 gold. Depending on the terrain, for example plains would be great for trenches as they are flat, while mountains and marshes would be bad places to build trenches. There would be three levels of trenches, one, two, and three they would boost the defense by 5%. I have made a very rough moc up of what I want the battles to look like, there are many things wrong with this moc up. But eh. I hope you enjoyed this topic please comment and react it would make me real happy, give day criticism please :-รž
  9. ะะพะฒะฐ ะ ะตะผะตะนะบะพะฒะฐ ะ“ั€ะฐ: AoC1+ Remix (ะกะฐะผะฐ ะ“ั€ะฐ ะฒั–ะด @Apple ) 0.1: ะšะพะด uwut 1.5.7 ะฟั€ะพ ะ’ะธะณั€ะฐัˆ ะะฐะฟะพะปะตะพะฝะฐ ะฟะตั€ะตะฝะพัะตะฝะพ ะฒ 1836 ะฟั€ะพ ะะฝั‚ะธั‡ะฝั–ัั‚ัŒ ะฒะธะดะฐะปะตะฝะพ๐Ÿ™ ะŸะพัะธะปะฐะฝะฝั ะ”ะปั PC: 0.2: ะšะพะด uwut 1.6 ะดะตัะบั– ะฟะตั€ะตั€ะพะฑะปะตะฝั– ะกั†ะตะฝะฐั€ั–ั— ะะพะฒั– bg ะ† ะดะตะบั–ะปัŒะบะฐ ะฝะพะฒะธั… ะ›ะธะดะตั€ั–ะฒ 0.3: ะšะพะด uwut 1.6.5 ะŸะตั€ะตั€ะพะฑะปะตะฝะธะน ะกั†ะตะฝะฐั€ั–ะน (ะท ะฟะพะดั–ัะผะธ, ั– ะฝะฐะฒั–ั‚ัŒ ะ’ั–ะดะฝะพัะธะฝะธ): Normal TNO ะดะตะบั–ะปัŒะบะฐ ะฝะพะฒะธั… ะ”ะตั€ะถะฐะฒ 0.3: https://drive.google.com/file/d/1JB_KZCJmmOyInUxZ9yhpeqYDWTZmLp5W/view?usp=sharing
  10. Ironstate: 1914 is an early version (we have alot of plans!) of the Age of History II mod that brings 1914 and 1910 into the game! New UI, National Focus Trees (coming soon), nations, ideologies and more! Lead your empire to victory! UI - 100% Scenarios - 100% Events - 38% Got an idea for an event? Comment! Download Here DOWNLOAD
  11. The mod will have a 4k- province map and with lot of scenarios Some features: New font New musics 120 or more scenario Leader features (buff-debuff) New wonders Bloody Europe 2 the newest version mechanichs not made by us (We are not Kerem we are saying we took from BE2 lol) A full world map it has Antarctica and includes all of Canada, Greenland and Russia Also thanks for: Help in wonders and background : @ร‡aฤŸan Ayyฤฑldฤฑz If you want to help me in scenarios or other staff my discord acc: uwut#2896 discord server:https://discord.gg/xaEZJ8fC5s province progress: 4376 provinces completed
  12. The shot Around the world is a ww1 based age of history 2 modification expanding from 1910-???(somewhere in the interwar) This is what now looks like one of my best mods ever. For example the First Balkan war has 5 different outcomes which all work. 30 new provinces in the balkan region and 10 new in Slavic Austria. When ww1 starts the franco-german border turns into a wasteland to simulate the maginot en most events succeseeding the austrian declaration of war have triggers instead of dates. to not get the same run every game there will be a lot of alt history planned. update log 1 - first balkan war has been completely added with 20 provinces edited or added, and 4 outcomes aswell as balkan balancing - color pallete reworked to not blind you - new civs in the middle east and africa - second Balkan war has been added and works completely fine Update log 2 - July crisis has been fully added, tough not all events have descriptions and images - The Starting moves of the war for example Schlieffen Plan has been added and war declarations for Austria, Serbia, Russia, Germany, Belgium and the UK have been added. France joins trough the alliance system - Added Franz Joseph as leader Update log 3 - Russian civil war is now able to happen - Scripted peace treaty for germany if they defeat the west before christmas - Added Russian Provisional government - Fixed Second Balkan war Bugs - 2 front problem fixed https://discord.gg/MKPmwYEMk9 second balkan war outcome : provinces added, outdated post first balkan war, historical outcome
  13. Most of us know the kaiserreich scenario. One of HOฤฐ4's most popular mods. There was an update to the Steam version (HOฤฐ4). So I made this updated version to AoCII. I added borders, vassals, alliances and relationships If you don't know the script, in short: If the Germans had won the first world war (WฤฐTHOUT EVENTS) Download Link : https://drive.google.com/file/d/1k640VvoslhY4ateotUEzhhOlvPNyExWN/view?usp=sharing First images from HOฤฐ4. then images from AoCII
  14. World War I Here is a little tutorial on how to correctly install the scenario: Download the zip file below Copy the "1544964241155bztfsakp" folder (Don't rename it) and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios Open the "civilizations_editor" folder inside the zip file that you downloaded Copy everything inside the folder and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor Launch Age of Civilizations 2 Hope you enjoy ๐Ÿ˜„ If you find any inconsistencies let me know and I will correct them. Download here: World War 1.zip
  15. Hello everyone This is basically a remake and submod of Fate of World R.E created by Kerems and his development team. This submod is focused in the XX and XXI century in which there will be many events and alternative history. Features: - A lot of events - fixed scenarios - new music - 471 new provinces (4740 provinces in total) - new leaders - new scenarios with events - some cities renown -new icons -Focus trees -new civilizations -and more! Discord: https://discord.gg/snSvsxdHgt (Teasers, Achievements, Suggestions, bugs report a more in the discord) What's new? Version Alpha 0.0.1: โ€ขMod released Version Alpha 0.0.2: โ€ขFixed Communist Ideology Version 1.0.0: โ€ข Focus tree was added in the 1936 scenario to the United States, United Kingdom, France, Italy, and Japan. โ€ข The Second Pacific War was added in "The Old Order" โ€ข Peruvian victory in the northern war in "The Old Order" fixed โ€ข Added an option to redraw France after the German victory over the United Kingdom โ€ข Added new events for "The Old Order" โ€ข Central America was added in "The Old Order" and its civil war โ€ข The southern war was added in "The Old Order" โ€ข Now like France you can ask for an armistice with Germany instead of being Free France โ€ข New events for Germany in 1936 โ€ข New events in 1941 and 1942 โ€ข Added some hoi4 images for focus trees โ€ข Events added for Chile, Argentina and Peru were added in "The Old Order" โ€ข New fascist way for the United Kingdom on 1936 scenario โ€ข New Reichskommissariats were added โ€ข Added TNO civilizations โ€ข New scenario: The New Order (beta) โ€ข New scenario: The West Russian War (beta) โ€ข New scenario: The Second West Russian War (beta) โ€ข New scenario: 1939 with events โ€ข Changed the name of Volgograd to Stalingrad โ€ข The effects of land types were changed โ€ข Soviet surrender was fixed in 1936 โ€ข Soviet surrender was added in 1941 โ€ข Added a new seabed in the map โ€ข Fixed Zaolzie bug โ€ข Japan was nerfed on the 1936 scenario โ€ข The flag of the Iberian Union was changed โ€ข The Spanish civil war was fixed โ€ข New portrait for FDR โ€ข New portrait for Benito Mussolini โ€ข Fixed some cores โ€ข Minor fixes โ€ข Minor change to the UI on the PC version โ€ขNew icon for Mobile version โ€ข Light optimization โ€ข and more! Version 1.0.1 The Red Storm: โ€ข More than 100 new events in 1936 โ€ข Full content for USA โ€ข Complete content for the USSR โ€ข UK Content โ€ข Finished TNO scenarios โ€ข Added leaders for the Reichskommisariats in Russia and some in Europe โ€ข Many new Reichskommisariats โ€ข Civilizations from the editor have been added to the game (can now be used in the editor in the Android version) โ€ข Rework ideologies โ€ข Many new civilizations โ€ข Leaders for the Russian states in the TNO scenario added โ€ข Rebellions in the Reichskommisariats in Russia in case of German Victory โ€ข New scenarios: Vivรฉ la France and The Red Storm โ€ข New images for events โ€ข Monarchical victory in the Spanish civil war added (Spanish Empire) โ€ข Big nerf to Germany and Japan โ€ข Strengthening of the USSR and China โ€ข Changed the effects of terrain types โ€ข Allied victory in WW2 was added (yes, there wasn't yet XD) โ€ข The scenarios of 1939, 1941, 1942, 1836, 1792 and 1700 have been improved. โ€ข New leaders โ€ข Increased profits in 1936 โ€ข New music โ€ข The events for the USA and the USSR will have an image and description โ€ข Change in the flags of the Chinese states of 1936 โ€ข Now USA, UK and France will not lose millions of gold โ€ข Now the USSR will not lose gold during the Barbarossa operation โ€ข New Font โ€ข Easter-egg โ€ข Minor changes โ€ข Bugs fixed Download links: PC (1.0.1): https://drive.google.com/file/d/1yTjYt1tLUFkI6T8sDeYqdqG-rFqeU4Hc/view?usp=drivesdk Android (1.0.1): https://drive.google.com/file/d/1yUFyXzLF06v1DEhhH2VNYVkBS9bVxZVC/view?usp=drivesdk
  16. MasterofAoh

    Project 1909

    This is a mod based on the Conqueors II mod and focuses on the 1909 scenario. These will be in the mod. 1-Debuffs (possible to remove debuffs like in hoi4) 2-More than 100 events. 3-New ideologies 4-New flags 5-New leaders 6-Events to many countries from 1909 to 1920 (in the future this year may change, maybe there may be events until 1930). 7-New BG and UI Those who can help with UI and English translation can send me friendship via discord. dc: aspext3124_45644 We are trying to finish the mod before the release of aoh3, but since it is very difficult to deal with both Turkish and English events, the release of the mod may take 1-2 months. Leader portraits: Events: Unfortunately, the events are currently only available in Turkish and we will complete and release the Turkish version first, then we will translate it into English and release the English version. New Background: New UI: Producers: @normal turko gamer - @MasterofAoh
  17. Hola Comunidad!!: Les comparto este increible mod que he estado haciendo para el juego de Age of History 2, el objetivo de esta modificacion es explotar todo el potencial que este juego tiene, con nuevas funciones, formas de gobierno y otras cosas para hacerlo mรกs interesante: ยฟQue contiene este mod? Alpha 1.0: * Nuevo Soundtrack "Dystopia" de Kevin Macleoud * 28 Nuevos lรญderes para aรฑadir al juego (comparto imagen) * Agreguรฉ los mapas de Papers Please y de la primera guerra undial (los mapas son de otros creadores que veran en el video) * 10 nuevos escudos, 8 de ellos en alta resolucion para mejorar el apartado del editor de bandera * 11 nuevos tipos de gobierno/ideologรญas con sus respectivas mejoras para crear mapas mucho mas realistas, estos tipos de gobierno son Socialismo, Monarquรญa parlamentaria, Monarquรญa absoluta, Dictadura militar, Repรบblica Presidencial, Repรบblica Semipresidencial, Repรบblica Federal, Repรบblica Parlamentaria, Nacionalismo, Teocracia y Anarquismo (cabe aclarar que las nuevas monarquรญas no se adaptan a las banderas monarquicas de los paises, se adaptan a la bandera usada por la ideologรญa "democracia" No parece un gran avance, pero en el futuro se aรฑadiran nuevos escudos, ideologรญas, induatrias, y si es posible nuevas unidades, todo para ser mรกs entretenido y completo el juego. *La modificacion solo esta disponible para Android* Les dejo un link al video donde se muestra mรกs a detalle estas nuevas caracterรญsticas, y se incluye el link de descarga al mod (y aclaro que si tienes instalado el juego original, el juego modificado lo reemplazarรก) Video de review y descarga del mod: Cualquier sugerencia para aรฑadir, modificar o corregirlr al mod, comenten porfavor
  18. It is more convenient to post here. And for the last time. ( The shape that I did is not 100% accurate) 1. Pristina : add Mitrovica 2. Ferizaj : add Gjilan 3. Tetovo : add Zunica 4. Ohrid : add Struga 5. Radovish : add Strumica 6. Vranje : Option 1 ; add Bosilegrad Option 2 ; add Medveda 7. Change Drama and Xanthi shapes 8. Change Pirot shape. Some of these provinces could be for some historical scenarios : WW1, WW2. Option 1 : Option 2 :
  19. Truco

    The Great Wars

    I see a lot of mods with a lot of scenarios, but little content, like events. This mod will change that. The Mod will have scenarios based on the main wars in history, such as the First and Second World Wars. There will also be alternative scenarios, such as the Kaiserreich. Napoleonic Wars, Cold War, others will be included. In all the scenarios I mentioned, there will be events, and there may even be an โ€œevent treeโ€. Under development. For now the events will be in Portuguese, as I am Brazilian. However, there will be translation. Event example (in Portuguese): This mod will have different events in different scenarios and different times. The leaders will be in PNG. Example of a Leader: Goals - Scenarios from the First and Second World Wars: 100% - Events: 00,1% - New Icons: 0% - Custom Countries: 50% Added Things - Update 1: The First World War scenario has been finalized, along with several new countries, such as French West Africa.๐Ÿฅด - Future Update 2: Leaderboards for the world's main countries and the first events. No Download for now, as I'm at the beginning of the project. If I'm inactive for a long time, it doesn't mean the mod is dead. I want to deliver the demo with a lot of content. I'm still looking for a way to share the mod. Discord for mod (I know no one will enter, but it's just out of curiosity): https://discord.gg/BaaW6WB88H
  20. ะะต ะทะฝะฐัŽ ะฟั€ะฐะฒะดะฐ ะบัƒะดะฐ link post, ะฟัƒัั‚ัŒ ะฑัƒะดะตั‚ ะทะดะตััŒ. ะŸะฐั€ะฐ ะฟั€ะตะดะปะพะถะตะฝะธะน ะฟะพ ะฝะพะฒะพะฒะฒะตะดะตะฝะธัะผ ะฒ AOH3: ะšะพะปะพะฝะธะทะฐั†ะธั. ะ•ะณะพ ะฝะตะพะฑั…ะพะดะธะผะพ ะธะทะผะตะฝะธั‚ัŒ. ะ’ ะฟะพัะปะตะดะฝะตะน ั‡ะฐัั‚ะธ ะธะณั€ั‹, ะบะพะณะดะฐ ะฒั‹ ัะพะทะดะฐะตั‚ะต ะฝะพะฒั‹ะน ะณะพั€ะพะด (ะฝะฐะฟั€ะธะผะตั€, ะฒ ะฟัƒัั‚ะพะน ะะผะตั€ะธะบะต), ะฟะพัะฒะปัะตั‚ัั ะฝะตะฑะพะปัŒัˆะฐั ะฝะฐั†ะธั. ะะฐัะตะปะตะฝะธะต ะฒ ั‚ะฐะบะธั… ะฟะพัะตะปะตะฝะธัั… ะฒ 5-10 ั€ะฐะท ะผะตะฝัŒัˆะต, ั‡ะตะผ ะฒ ัƒะถะต ัั„ะพั€ะผะธั€ะพะฒะฐะฝะฝั‹ั… ะฟะพัะตะปะตะฝะธัั…. ะขะฐะบะธะต ะณะพั€ะพะดะฐ ั‚ั€ะตะฑัƒัŽั‚ ัะปะพะถะฝะพะณะพ ะฟะพะดัŠะตะผะฐ ะฝะฐ ั‚ะพะผ ะถะต ะตะฒั€ะพะฟะตะนัะบะพะผ ัƒั€ะพะฒะฝะต. ะŸะพัั‚ะพะผัƒ ะฒ ะฝะพะฒะพะน ั‡ะฐัั‚ะธ ะธะณั€ั‹ ะฒั‹ ัะผะพะถะตั‚ะต ัะดะตะปะฐั‚ัŒ ะบะพะปะพะฝะธะทะฐั†ะธัŽ ะฑะพะปะตะต ั€ะตะฐะปะธัั‚ะธั‡ะฝะพะน. ะะฐะฟั€ะธะผะตั€, ะฒ ะ•ะฒั€ะพะฟะต ะตัั‚ัŒ ะณะพั€ะพะด ั ะฝะฐัะตะปะตะฝะธะตะผ ะฒ 100 ั‚ั‹ััั‡ ั‡ะตะปะพะฒะตะบ, ะธ ะตัั‚ัŒ ะฝะพะฒะฐั ะบะพะปะพะฝะธั ั ะฝะฐัะตะปะตะฝะธะตะผ ะฒ 10 ั‚ั‹ััั‡ ั‡ะตะปะพะฒะตะบ. ะญั‚ะพ ะผะพะถะฝะพ ัะดะตะปะฐั‚ัŒ ั ะฟะพะผะพั‰ัŒัŽ ัะธัั‚ะตะผั‹ ะทะฒะพะฝะบะพะฒ, ะณะดะต ะปัŽะดะธ ะฑัƒะดัƒั‚ ัั‚ะธะผัƒะปะธั€ะพะฒะฐั‚ัŒัั, ะฝะฐะฟั€ะธะผะตั€, 10 ั‚ั‹ััั‡ ะธะท 100 ั‚ั‹ััั‡. ะ ะฟะพั‚ะพะผ ะฒั‹ ะธั… ะฟะตั€ะตะผะตั‰ะฐะตั‚ะต. ะญั‚ะพ ั‚ะฐะบะถะต ะผะพะถะฝะพ ัะดะตะปะฐั‚ัŒ ั ะฟะพะผะพั‰ัŒัŽ ัะธัั‚ะตะผั‹ ะบะพะปะพะฝะธะทะฐั†ะธะธ, ั‡ั‚ะพะฑั‹ ะฟะตั€ะตะผะตัั‚ะธั‚ัŒ ะฝะฐัะตะปะตะฝะธะต ะธะท ะบั€ัƒะฟะฝั‹ั… ะณะพั€ะพะดะพะฒ ะฒ ัˆะฐั…ั‚ั‹ (ะฒ ะบะพะปะพะฝะธะธ). ะ˜ ัƒะถะต ั‚ะฐะผ ะธั… ั€ะฐัั„ะพั€ะผะธั€ะพะฒะฐะปะธ, ั‚ะฐะบ ั‡ั‚ะพ ะฒัะต 10 ั‚ั‹ััั‡ ะถะธั‚ะตะปะตะน ัั‚ะพะณะพ ะณะพั€ะพะดะฐ. ะžั‚ะดะตะปัŒะฝั‹ะน ะผะธั€. ะฏ ัั‡ะธั‚ะฐัŽ, ั‡ั‚ะพ ะผะพะถะฝะพ ัะดะตะปะฐั‚ัŒ, ั‡ั‚ะพะฑั‹ ัั‚ั€ะฐะฝะฐ ะผะพะณะปะฐ ะฟะพะดะฟะธัะฐั‚ัŒ ะผะธั€ ั ะฒั€ะฐะณะพะผ, ะฝะต ะทะฐะฒะธัั ะพั‚ ะผะฝะตะฝะธะน ัั‚ั€ะฐะฝ-ัะพัŽะทะฝะธะบะพะฒ. ะ’ ะฟะพัะปะตะดะฝะตะน ั‡ะฐัั‚ะธ ะธะณั€ั‹ ะฑั‹ะปะธ ะพั‡ะตะฝัŒ ะฑะตัะฟะพะปะตะทะฝั‹ะต ะผะพะผะตะฝั‚ั‹, ะบะพะณะดะฐ ั‚ั‹ ะฑั‹ะป ะฝะฐ ะฟะธะบะต, ะธ ัƒ ั‚ะตะฑั ะฑั‹ะปะธ ะปัƒั‡ัˆะธะต ัƒัะปะพะฒะธั ะดะปั ะฟะพะดะฟะธัะฐะฝะธั ะผะธั€ะฐ. ะะพ ะบะพะณะดะฐ ะฒั‹ ะฟะพะดะฟะธัˆะตั‚ะต ัะพะณะปะฐัˆะตะฝะธะต ะพ ะผะธั€ะต, ัะพัŽะทะฝะพะต ะณะพััƒะดะฐั€ัั‚ะฒะพ ะพั‚ะบะฐะทั‹ะฒะฐะตั‚ัั ะพั‚ ะตะณะพ ะฟะพะดะฟะธัะบะธ. ะ˜ ั‚ะพะณะดะฐ ะฝะฐั‡ะธะฝะฐะตั‚ัั ะฟะตั€ะตั…ะพะด ะบ ะฟั€ะพั‚ะธะฒะฝะธะบัƒ, ะณะดะต ะพะฝ ะฒ ะบะพะฝะตั‡ะฝะพะผ ะธั‚ะพะณะต ะพั‚ะฑะธะฒะฐะตั‚ ั‡ะฐัั‚ัŒ ั‚ะตั€ั€ะธั‚ะพั€ะธะธ ะดะพ ั‚ะตั… ะฟะพั€, ะฟะพะบะฐ ัะธะปั‹ ัั‚ะพั€ะพะฝั‹ ะฝะต ัƒั€ะฐะฒะฝััŽั‚ัั ะธ ั„ั€ะพะฝั‚ ะฝะต ะทะฐะผะตั€ะทะฝะตั‚. ะะตัะผะพั‚ั€ั ะฝะฐ ัั‚ะพ, ัะพัŽะทะฝะธะบะธ ะฟะพ-ะฟั€ะตะถะฝะตะผัƒ ะพั‚ัั‚ะฐัŽั‚ ะฟะพะดะฟะธัะฐั‚ัŒ ะผะธั€ะฝั‹ะน ะดะพะณะพะฒะพั€. ะŸะพะบะฐ ะผะพะธ ัะพะปะดะฐั‚ั‹ ะณะธะฑะฝัƒั‚, ัะพัŽะทะฝะธะบ ะฒะพะพะฑั‰ะต ะฝะต ะผะพะถะตั‚ ะฝะตัั‚ะธ ะฝะธะบะฐะบะธั… ะฟะพั‚ะตั€ัŒ. ะ˜ ัั‚ะพ ะผะพะถะตั‚ ะฟั€ะพะดะพะปะถะฐั‚ัŒัั ะพั‡ะตะฝัŒ ะดะพะปะณะพ. ะฏ ะดัƒะผะฐัŽ, ั‡ั‚ะพ ะฟะพะดะฟะธัะฐะฝะธะต ัะตะฟะฐั€ะฐั‚ะฝะพะณะพ ะผะธั€ะฐ ะดะพะปะถะฝะพ ะฑั‹ั‚ัŒ ะฒะพะทะผะพะถะฝั‹ะผ, ะฝะพ ะดะปั ะฑะฐะปะฐะฝัะฐ ัะดะตะปะฐั‚ัŒ ัั‚ะพ ั‚ั€ัƒะดะฝั‹ะผ ะธ ั ัะฒะฝั‹ะผะธ ะฟะพัะปะตะดัั‚ะฒะธัะผะธ. ะะฐะฟั€ะธะผะตั€, ะพะฑััƒะดะธั‚ัŒ ะพั‚ะฝะพัˆะตะฝะธั ั ัะพัŽะทะฝะธะบะฐะผะธ. ะงั‚ะพ ะบะฐัะฐะตั‚ัั ัะปะพะถะฝะพัั‚ะธ ะฟะพะดะฟะธัะฐะฝะธั ั‚ะฐะบะพะณะพ ะพั‚ะดะตะปัŒะฝะพะณะพ ะดะพะณะพะฒะพั€ะฐ..... ั‚ัƒั‚ ั ะฟะพะบะฐ ะฝะธั‡ะตะณะพ ะฝะต ะฟั€ะธะดัƒะผะฐะป. ะขะพั€ะณะพะฒะปั. ะŸั€ะพะฑะปะตะผั‹ ั ั‚ะตะบัƒั‰ะตะน ั‚ะพั€ะณะพะฒะปะตะน ะพั‡ะตะฒะธะดะฝั‹, ะฒะตะดัŒ ะฟะพ ััƒั‚ะธ ะฒั‹ ะผะพะถะตั‚ะต ั‚ะพั€ะณะพะฒะฐั‚ัŒ ั ะดั€ัƒะณะธะผะธ ะธะทะผะตะฝะตะฝะธัะผะธ ะฒ ัั‚ั€ะฐะฝะฐั…: ะทะพะปะพั‚ะพะผ ะธ ะฑะพะฝัƒัะฐะผะธ. ะขะพ ะตัั‚ัŒ ะฒั‹ ะผะพะถะตั‚ะต ะปะธะฑะพ ะพั‚ะดะฐั‚ัŒ ะทะพะปะพั‚ะพ ะฒ ะดั€ัƒะณัƒัŽ ัั‚ั€ะฐะฝัƒ (ะดะตะฝะตะณ ะฒะฐะผ ั‚ะพั‡ะฝะพ ะฝะต ะดะฐะดัƒั‚), ะปะธะฑะพ ะพะฑะผะตะฝัั‚ัŒ ะดะตะฝัŒะณะธ, ะฝะฐะฟั€ะธะผะตั€, ะฝะฐ ะฟั€ะฐะฒะพ ะฟั€ะพั…ะพะดะฐ ะดะปั ะฐั€ะผะธะธ. ะกะปะธัˆะบะพะผ ะผะฐะปะพ ั‚ะพะณะพ, ั‡ั‚ะพ ะผะพะถะฝะพ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ ะฒ ั‚ะพั€ะณะพะฒะปะต. ะ‘ั‹ะปะพ ะฑั‹ ะทะดะพั€ะพะฒะพ ะดะพะฑะฐะฒะธั‚ัŒ ะฒ ะธะณั€ัƒ ะตั‰ะต ั‡ั‚ะพ-ะฝะธะฑัƒะดัŒ. ะะฐะฟั€ะธะผะตั€, ะดะพะฑะฐะฒัŒั‚ะต ะฟะพะปะตะทะฝั‹ะต ะฟั€ะธั€ะพะดะฝั‹ะต ั€ะตััƒั€ัั‹. ะ’ั‹ ั‚ะฐะบะถะต ะผะพะถะตั‚ะต ัะพะทะดะฐั‚ัŒ ัะธัั‚ะตะผัƒ ะบั€ะตะดะธั‚ะพะฒ ะธ ะดะฐะฒะฐั‚ัŒ ะดั€ัƒะณะธะผ ัั‚ั€ะฐะฝะฐะผ. ะšะฐะถะดั‹ะน ะผะพะถะตั‚ ะฟะพะณะฐัะธั‚ัŒ ะบั€ะตะดะธั‚ ะปัŽะฑั‹ะผ ัะฟะพัะพะฑะพะผ. ะ•ัะปะธ ัƒ ัั‚ั€ะฐะฝั‹ ะพั‡ะตะฝัŒ ะฑะพะปัŒัˆะธะต ะดะพะปะณะธ, ั‚ะพ ั€ะฐัะฟะปะฐั‚ะธั‚ัŒัั ะทะฐ ะฝะธั… ะผะพะถะฝะพ, ะฝะฐะฟั€ะธะผะตั€, ั‚ะตั€ั€ะธั‚ะพั€ะธัะผะธ. ะŸั€ะธั€ะพะดะฝั‹ะต ั€ะตััƒั€ัั‹. ะž ะฝะธั… ัั‚ะพะธั‚ ะฟะพะณะพะฒะพั€ะธั‚ัŒ ะฟะพะดั€ะพะฑะฝะตะต. ะžั‡ะตะฒะธะดะฝะพ, ัั‚ะพ ะฑัƒะดะตั‚ ะพั‡ะตะฝัŒ ะฑะพะปัŒัˆะพะต ะฝะพะฒะพะฒะฒะตะดะตะฝะธะต. ะŸะพัะผะพั‚ั€ะธั‚ะต, ัั‚ะพ ะบะฐะบ ะผะธะฝะธะผัƒะผ ะฟั€ะตะดะผะตั‚ั‹ ั‚ะพั€ะณะพะฒะปะธ. ะะพ ะทะฐั‡ะตะผ ะพะฝะธ ะฝะฐะผ? ะะฐั‡ะฝะตะผ ั ั‚ะพะณะพ, ั‡ั‚ะพ ะฒ ะทะฐะฒะธัะธะผะพัั‚ะธ ะพั‚ ัะฟะพั…ะธ ะฑัƒะดัƒั‚ ัƒัะปะพะฒะฝะพ ะธะผะตั‚ัŒ ัะฒะพะธ ั€ะตััƒั€ัั‹. ะ’ะตะดัŒ ะพั‡ะตะฒะธะดะฝะพ, ั‡ั‚ะพ, ะฝะฐะฟั€ะธะผะตั€, ะณะพะฒะพั€ะธั‚ัŒ ะพ ะฝะตั„ั‚ะธ ะฒ 1400 ะณะพะดัƒ โ€“ ะฝะต ะปัƒั‡ัˆะฐั ะธะดะตั. ะ—ะดะตััŒ, ะฒะตั€ะพัั‚ะฝะพ, ะฟะพะดะพะนะดะตั‚ ะบะฐะบะพะต-ะฝะธะฑัƒะดัŒ ะดั€ะตะฒะตัะธะฝะฐ. ะะพ ั‚ะฐะบะถะต ะฝะตะพะฑั…ะพะดะธะผะพ ะฟะพะทะฒะพะปะธั‚ัŒ ัะธัั‚ะตะผะต ะฟะตั€ะตะนั‚ะธ ะพั‚ ะดะพะฑั‹ั‡ะธ ะปะตัะฐ ะบ ะฝะตั„ั‚ะธ. ะšะฐะบ ะดะพะฑั‹ะฒะฐั‚ัŒ? ะ’ั‹ ะผะพะถะตั‚ะต ะดะพะฑะฐะฒะธั‚ัŒ ัะฟะตั†ะธะฐะปัŒะฝะพะต ะทะดะฐะฝะธะต ะดะปั ะดะพะฑั‹ั‡ะธ ั€ะตััƒั€ัะพะฒ. ะ”ะปั ั‚ะพะน ะถะต ะดั€ะตะฒะตัะธะฝั‹ ะฝะตะพะฑั…ะพะดะธะผะพ ะฟะพัั‚ั€ะพะธั‚ัŒ ะปะตัะพะฟะธะปะบัƒ, ะฐ ะดะปั ะดะพะฑั‹ั‡ะธ ะฝะตั„ั‚ะธ โ€“ ะฝะตั„ั‚ัะฝัƒัŽ ัะบะฒะฐะถะธะฝัƒ. ะขะตะฟะตั€ัŒ ะฝะตะพะฑั…ะพะดะธะผะพ ะฟะพัั‚ั€ะพะธั‚ัŒ ะทะดะฐะฝะธั ะฝะต ั‚ะพะปัŒะบะพ ั ั‚ะพั‡ะบะธ ะทั€ะตะฝะธั ะทั€ะตะฝะธั ะทะพะปะพั‚ะฐ (ะดะตะฝะตะณ), ะฝะพ ะธ ั€ะตััƒั€ัะพะฒ. ะะฐะฟั€ะธะผะตั€, ัั‚ั€ะพะธั‚ะตะปัŒัั‚ะฒะพ ะฝะตั„ั‚ัะฝะพะน ัะบะฒะฐะถะธะฝั‹: 10 ั‚ั‹ััั‡ ะทะพะปะพั‚ะฐ ะธ 10 ั‚ะพะฝะฝ ะถะตะปะตะทะฐ. ะญั‚ะพ ั‚ะฐะบะถะต ัะปะตะดัƒะตั‚ ัƒั‡ะธั‚ั‹ะฒะฐั‚ัŒ ะธ ะบ ะดั€ัƒะณะธะผ ะฟะพัั‚ั€ะพะนะบะฐะผ, ะฒะบะปัŽั‡ะฐั ะปัŽะฑั‹ะต ะบั€ะตะฟะพัั‚ะธ. ะขะฐะผ ะบะฐะผะตะฝัŒ ะธะปะธ ั‡ั‚ะพ-ั‚ะพ ะตั‰ะต, ะธะปะธ ัั€ะฐะทัƒ ะฝะตัะบะพะปัŒะบะพ ะผะฐั‚ะตั€ะธะฐะปะพะฒ. ะะพ ะฝะตะพะฑั…ะพะดะธะผะฐ ั€ะตะดะบะพัั‚ัŒ ั€ะตััƒั€ัะพะฒ. ะฃ ะฝะฐั ะฒ ะธะณั€ะต ั€ะฐะทะฝั‹ะต ะบะฐั€ั‚ั‹: ะฟะพะปะธั‚ะธั‡ะตัะบะธะต, ะณะตะพะณั€ะฐั„ะธั‡ะตัะบะธะต ะธ ะดั€ัƒะณะธะต. ะ”ะพะฑะฐะฒะปัะตะผ ัƒัะปะพะฒะฝะพ ะฝะพะฒัƒัŽ ะบะฐั€ั‚ัƒ, ะณะดะต ะฟะพะบะฐะทะฐะฝั‹ ั€ะตััƒั€ัั‹. ะฅะพั‚ั ะฝะต ะพะฑัะทะฐั‚ะตะปัŒะฝะพ ะดะตะปะฐั‚ัŒ ัั‚ัƒ ะบะฐั€ั‚ัƒ ะฒะธะดะธะผะพะน ะดะปั ะธะณั€ะพะบะฐ. ะ’ั‹ ะผะพะถะตั‚ะต ัะดะตะปะฐั‚ัŒ ั‚ะฐะบ, ั‡ั‚ะพะฑั‹ ะฟั€ะธั€ะพะดะฝั‹ะต ั€ะตััƒั€ัั‹ ะฟะพัะฒะปัะปะธััŒ ะฝะฐ ะบะฐั€ั‚ะต ัะปัƒั‡ะฐะนะฝั‹ะผ ะพะฑั€ะฐะทะพะผ. ะŸะพัะบะพะปัŒะบัƒ ะธะณั€ะพะบ ะฝะต ะฒะธะดะธั‚, ะณะดะต ะฝะฐั…ะพะดัั‚ัั ั€ะตััƒั€ัั‹, ะตะผัƒ ะฝะตะพะฑั…ะพะดะธะผะพ ะทะฐ ะดะตะฝัŒะณะธ ะธะทัƒั‡ะธั‚ัŒ ะฟั€ะตะดะผะตั‚ ะธั… ะฟั€ะธะผะตะฝะตะฝะธั. ะ—ะดะตััŒ ะฟั€ะตะดัั‚ะฐะฒะปะตะฝะฐ ัะพะฑัั‚ะฒะตะฝะฝะฐั ะปะธั‡ะฝะฐั ะบะฐั€ั‚ะฐ ะธะณั€ะพะบะฐ, ะณะดะต ัƒะถะต ะพั‚ะผะตั‡ะตะฝั‹ ะธ ะพั‚ะผะตั‡ะตะฝั‹ ะฝะฐะนะดะตะฝะฝั‹ะต ะธะณั€ะพะบะพะผ ั€ะตััƒั€ัั‹. ะ›ะธะฑะพ ะผะพะถะฝะพ ัะดะตะปะฐั‚ัŒ ั‚ะฐะบ, ั‡ั‚ะพะฑั‹ ะบะฐั€ั‚ะฐ ะฝะต ะฑั‹ะปะฐ ะฟะตั€ัะพะฝะฐะปัŒะฝะพะน ะดะปั ะบะฐะถะดะพะน ัั‚ั€ะฐะฝั‹ (ะพะฑั‰ะฐั), ะฐ ัะดะตะปะฐั‚ัŒ ั‚ะฐะบ, ั‡ั‚ะพะฑั‹, ะตัะปะธ ะดั€ัƒะณะธะต ัั‚ั€ะฐะฝั‹ ะผะธั€ะพะฒะพะณะพ ัƒั€ะพะฒะฝั, ะพะฝะธ ั‚ะพะถะต ะฑัƒะดัƒั‚ ะพั‚ะผะตั‡ะตะฝั‹ ะฝะฐ ะบะฐั€ั‚ะต. ะฅะพั‚ั ั€ะตะทะตั€ะฒะฝั‹ะต ั€ะตััƒั€ัั‹ ะฑัƒะดัƒั‚ ะฒ ะฒะธะดะต ั€ัƒะดะฝั‹ั… ะถะธะป, ั‚ะพ ะตัั‚ัŒ ั‚ะฐะบ, ั‡ั‚ะพ ะฑะพะปัŒัˆะฐั ั‡ะฐัั‚ัŒ ะบะฐั€ั‚ ะฑั‹ะปะฐ ะฑั‹, ะฝะฐะฟั€ะธะผะตั€, ะฑะตะท ัะพะดะตั€ะถะฐะฝะธั ะถะตะปะตะทะฐ, ะฝะพ ะฑั‹ะปะธ ะฑั‹ ะบะฐะบะธะต-ั‚ะพ ะฟัั‚ะฝะฐ ั€ะฐะทะฝะพะณะพ ั€ะฐะทะผะตั€ะฐ ั ะธั… ะฝะฐะปะธั‡ะธะตะผ. ะ ะตะฐะปัŒะฝั‹ะน ะฒะพะฟั€ะพั: ัะปะตะดัƒะตั‚ ะปะธ ะพั‚ะดะตะปัั‚ัŒ ะฟะพะปะตะทะฝั‹ะต ั€ะตััƒั€ัั‹ ะดั€ัƒะณ ะพั‚ ะดั€ัƒะณะฐ ะธะปะธ ะฒ ะพะดะฝะพะผ ะณะพั€ะพะดะต ะผะพะถะตั‚ ะฑั‹ั‚ัŒ ัั€ะฐะทัƒ ะฝะตัะบะพะปัŒะบะพ ะฟะพะปะตะทะฝั‹ั… ั€ะตััƒั€ัะพะฒ? ะ’ ัะปัƒั‡ะฐะต ะฟะพัะปะตะดะฝะตะณะพ ัะพะตะดะธะฝะตะฝะธั ัั‚ะพะธั‚ ัะดะตะปะฐั‚ัŒ ะบะฐั€ั‚ัƒ ั€ะตััƒั€ัะพะฒ ั€ะตััƒั€ัะพะฒ ะฟะพ ะฟะพะดั€ะฐะทะดะตะปะตะฝะธัะผ, ะณะดะต ะบะฐะถะดั‹ะน ั€ะตััƒั€ั ะฑัƒะดะตั‚ ะฟะพะบะฐะทะฐะฝ ะพั‚ะดะตะปัŒะฝะพ. ะขะตะฟะตั€ัŒ ัั‚ะพะธั‚ ะพะฑััƒะดะธั‚ัŒ, ั‡ั‚ะพ ะฑะพะณะฐั‚ะฐั ัั‚ั€ะฐะฝะฐ ัั‚ะฐะฝะตั‚ ัะธะปะพะน ัะธะปั‹. ะžั‡ะตะฒะธะดะฝะพ, ั‡ั‚ะพ ะฝะตะบะพั‚ะพั€ั‹ะต ั‚ะตั€ั€ะธั‚ะพั€ะธะธ ะพั‡ะตะฝัŒ ะฑะพะณะฐั‚ั‹ ั‚ะตะผ ะธะปะธ ะธะฝั‹ะผ ั€ะตััƒั€ัะพะผ, ั‚ะพะณะดะฐ ะบะฐะบ ะดั€ัƒะณะธะต ั‚ะตั€ั€ะธั‚ะพั€ะธะธ ะฑะพะณะฐั‚ั‹ ะปะธัˆัŒ ะฝะตะทะฝะฐั‡ะธั‚ะตะปัŒะฝะพ. ะกั‚ะพะธั‚ ะฟั€ะฐะฒะธั‚ะตะปัŒัั‚ะฒะฐ ัั‚ะตะฟะตะฝะธ ะฑะพะณะฐั‚ัั‚ะฒะฐ ะณะพั€ะพะดะพะฒ (ั‚ะตั€ั€ะธั‚ะพั€ะธะน). ะžั‚ 0 ะดะพ 3. 3 โ€” ั€ะตััƒั€ัะพะฒ ะผะฝะพะณะพ, 2 โ€” ัั€ะตะดะฝะต, 1 โ€” ะผะฐะปะพ, 0 โ€” ะฝะตั‚. ะขะฐะบะถะต ะพั‚ ัั‚ะพะน ั†ะธั„ั€ั‹ ะทะฐะฒะธัะธั‚ ั‚ะพ, ะบะฐะบ ะดะพะฑั‹ั‚ัŒ ั€ะตััƒั€ั. ะœะพะถะฝะพ ั‚ะฐะบ: 3 - ะดะพะฑั‹ั‡ะฐ ะฟั€ะพัั‚ะพ, ะบะฐะบ ะณะพะฒะพั€ะธั‚ัั: ั‚ั‹ะบะฝะธ ะฟะฐะปะบะพะน ะฒ ะฟะตัะพะบ ะธ ะฝะฐะนะดะตัˆัŒ ะฝะตั„ั‚ัŒ; 2 - ะฝะตะพะฑั…ะพะดะธะผะพ ะฟะพัั‚ั€ะพะธั‚ัŒ ะฑะพะปะตะต ัะพะฒะตั€ัˆะตะฝะฝั‹ะต ะทะดะฐะฝะธั ะดะปั ะดะพะฑั‹ั‡ะธ ะฟะพะปะตะทะฝั‹ั… ะธัะบะพะฟะฐะตะผั‹ั…; 1. ะขะฐะบ ะบะฐะบ ั€ะตััƒั€ัะพะฒ ะทะดะตััŒ ะผะฐะปะพ, ะฝะตะพะฑั…ะพะดะธะผั‹ ะทะฝะฐั‡ะธั‚ะตะปัŒะฝั‹ะต ัƒะปัƒั‡ัˆะตะฝะธั ะทะดะฐะฝะธะน. ะ•ัะปะธ ะฒ ัั‚ั€ะฐะฝะต ะผะฐะปะพ ะบะฐะบะธั…-ะปะธะฑะพ ั€ะตััƒั€ัะพะฒ, ัั‚ะธ ั€ะตััƒั€ัั‹ ะผะพะถะฝะพ ะบัƒะฟะธั‚ัŒ ะฒ ะดั€ัƒะณะธั… ัั‚ั€ะฐะฝะฐั…. ะฏ ะฟะพะดะตะปะธะปัั ะดั€ัƒะณะธะผะธ ัะฒะพะธะผะธ ะธะดะตัะผะธ. ะŸะพะถะฐะปัƒะนัั‚ะฐ, ะฟะพะดะดะตั€ะถะธั‚ะต ะผะพะน ะฟะพัั‚, ั‡ั‚ะพะฑั‹ ะ›ัƒะบะฐัˆ ะฏะบะพะฒัะบะธ ะตะณะพ ัƒะฒะธะดะตะป ะธ ะฟั€ะพะบะพะผะผะตะฝั‚ะธั€ะพะฒะฐะป. ะ•ัะปะธ ัƒ ะฒะฐั ะตัั‚ัŒ ะตั‰ะต ะธะดะตะธ, ะบะฐะบ ะดะพะฟะพะปะฝะธั‚ัŒ ะผะพะธ ะผั‹ัะปะธ, ั‚ะพ ะฝะฐะฟะธัˆะธั‚ะต. ะ—ะฐั€ะฐะฝะตะต ัะฟะฐัะธะฑะพ.
  21. ๐“ฆ๐“ฑ๐“ช๐“ฝ ๐“ฒ๐“ฏ ๐“ฌ๐“ฎ๐“ท๐“ฝ๐“ป๐“ช๐“ต ๐“น๐“ธ๐”€๐“ฎ๐“ป๐“ผ ๐“ฑ๐“ช๐“ญ ๐”€๐“ธ๐“ท ๐“ฝ๐“ฑ๐“ฎ ๐“•๐“ฒ๐“ป๐“ผ๐“ฝ ๐“ฆ๐“ธ๐“ป๐“ต๐“ญ ๐“ฆ๐“ช๐“ป? We are back! What we will make? -Many new leaders -Updated map -Scenario with a lot of events -New diseases -New UI -New in-game systems (not now) -New, fancy flags LIST OF IDEOLOGIES: Kaiserism Constitutional Monarchy Parliamentary Democracy Regency Monarchy Dualistic Monarchy Federal Monarchy Social Democrat Aristocratic Conservatism Paleoconservatism Socialliberalism Market Liberal Silent Conservatism Paternalism Presidential Democracy Authoritarian Democracy Light Authoritarian Anarchocapitalism Anarchy Stratocracy National Socialism Fascism Sansepolcrismo Austrofascism Classical Liberalism Liberal Conservatism Liberalism Conservatism Right-Wing Populism Left-Wing Populism Communism Bolshevism National Bolshevism Stalinism Colonial Government Peronism Interim Military Government Interim Government Military Junta Dixiecrat Monarchism Imperial Cult Modern Conservatism Paleolibertarianism Traditionalism National Catholicism Clerofascism Papacy Theocracy Oligarchy Poujadism Gaullism Sanation Agrarism Pinochetism Corporatism Technocracy Deep Ecology Nazism Progressivism Democratic Socialism Left Kemalism Kemalism Ba'athism Islamism Christian Democracy Military Mandate Anocracy Controlled Democracy Francoism Carlism Marxism-Leninism Trotskyism Maoism Stratocratic Communism Socialism Capitalism Ultranationalism Slavo-Aryanism Ultramilitarism Fundamentalism Despotism Esoteric Despotism Esoteric Nazism Neutralism Ultravisionary Socialism Syndicalism Authoritarian Conservatism Absolute Monarchy Neopaganism Panslavism Panafricanism British Conservatism Nationalism Solidarism Dictatorship Translators: English (default) - Me Spanish - Mov Vietnamese - (maybe) UnknownVietnamese Polish - (maybe) also me Czech - sonil_or_you POWERED BY UWUT ENGINE JOIN OUR DISCORD HERE
  22. Hello ! This is World War 1 Mod for Gathering Storm mod ! With Events of course ! ------WฤฐTH 200 EVENTS !------ IMPORTANT ! I didn't add events just to be events. There is a feature to choose a path in events. While AI is always on the historical path, I have added alternative routes for you players! And events do not affect your gameplay! Peace treaties, winning the war, losing the war is in your hands! And you know that in the 1936 scenario, there was little army training. I added this feature for ww1 as well! And u can play this scenario on Conquerors mod too ! And play with %20 AI Agressive - %50 Game Speed V2.5 - Final Version ! -New 12 event -New 24 leader (with pictures) -And now the total number of events is 200. the total number of leaders is 45 (and they all have pictures!) Producers : Beag_5 (me) - Price And thanks for the help : Mad Dog - Emrer Bozkurters - ร‡ikolatalฤฑ Sรผt - Mr. Cool Brock. Download Link for PC : https://drive.google.com/file/d/1yau1h9DhEaB5WVGSa067LcNI9NwNzXF4/view?usp=sharing Download Link for Mobil (Parch 0.3 with WW1): https://drive.google.com/file/d/1symWK-oBv2ezDVd5ZNO2tW0svV5rqJd0/view?usp=sharing JOIN OUR DISCORD : https://discord.gg/RpFss7PHcM The Gathering Storm Mod :
  23. Summary: The War of World War I was so deadly and pointless that it decimated European powerhouses to the point of not even having the power to control over their own colonies. The Victory of the Allies didn't mean anything; instead, it caused them to be in the same place as the nations that they colonized. Features: Custom Event Trees Custom Nations Different flags for different ideologies ( later will be added ) Custom Scenario ( only Alternative End ) Custom Formables System ( Fascist, Democracy, Communist, Monarchy ) Custom Formables Custom Leaders Leaders Potrait ( black & white ) Countries names ( countries named their Official names)
  24. sonil_or_you

    New Projects

    Hello guys! After I loosed my projects like TAO or Empires and kingdom, and also finding new developer for CK3 mod... I started again another Project.. But, i have two ideas... So i let you guys to vote!!! 1. Pax Brittanica This mod is also mod for HOI4, and i thinked to remake it to aoc2. Would be pretty hard but if i would use Uwut engine it should be good. The mod will probab have only the realised map from HOI4 mod. It will have custom map, and buetiful UI 2. The kalter Krieg This one is a idea from a Kaiserreich Community in NS. NS is a browser game and there is a Kaiserreich Community with Rule of Scansinania and Chancelor Trigori. The KR universe is where Germany winned ww1 and winned? failed in ww2. So a Cold war is coming beetwen Communists, Germans and Usa. Cold war but Kaiserreich universe: Here is the map of it: So you can vote wich idea do you wanna
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