Mideast Crisis 2] (MEC2) is a total conversion for 'Command and Conquer 3 - Tiberium Wars' set in the near future, letting you use modern technology (such as the Abrams, F-35 and Hind) alongside future technology (such as Drones, Airships and Medibots) in a conflict ranging from Jerusalem to Beirut.

MEC2's gameplay focuses on Occupation Warfare in which players are encouraged to not only capture parts of the map, but to put the map to use. Low on fuel? Capture a gas station. Need money? Hold key positions on the map with units. Need MORE money? Depending on the faction you can; Export Oil, capture News Vans or deploy Pop-up Ads. Add in our unique map events, 3 factions with highly diverse gameplay, and multipurpose units ensures that MEC2 doesn't play like any other RTS out there.

If you have any problems installing or loading the mod please see our technical support FAQ here: Moddb.com (updated link)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Sorry if anyone mistakes this for a new update, this is just a repost and minor update of the technical support FAQ from the forum (which I actually had to find via the wayback machine). Our forum and site is down, and unlikely to ever come back soo this is here to help anyone who has problems running the mod.

MEC2 won't launch for me!

Is C&C3 fully patched up? You'll need that in order to play the mod.

Is MEC2 installed to the proper directory? (it should be located so that the file mec2.big's filepath is mydocuments\cnc3\mods\mec2\mec2.big)

Does the mod show up in the C&C3 launcher? (pop your disk tray out and back in, it'll bring up a menu...hit the "mods" tab and see if MEC2 is listed there)

It's still not working!
The MEC2 shortcut needs to be set up so that it is something like this (right click the desktop icon to see the settings);

Target: "C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Bryan\Documents\Command & Conquer 3 Tiberium Wars\mods\MEC2\MEC2_1.0.skudef"

Yes that all needs to be on the same line (ignore the 'Target:' though)

Depending on your computer the exact location will be different, but the importance is that C&C3 points to CNC3.exe as well as MEC2_1.0.skudef, if you have to use a search to find the location of them on your PC.

If you still have problems, it is likely that MEC2 is in the wrong location. See the first post for where in the mydocuments area it should be. In that CNC3 folder should be; mods, screenshots, replays as well.

What if I have the Steam version of C&C3?
The problem with Steam is usually just the filepath for mods. It is 100% possible to get mods working with the Steam version of C&C3.

What if I have the Origin version of C&C3?
You're screwed. I've heard of someone getting it working (via replacing launcher exe's I believe) but by default the Origin version of most C&C's don't run mods well.

Ingame units are invisible and have weird polygons stretching across the screen!
Changing your video settings (in the options menu) so shaders is set to medium or above should fix this. If you still have problems set your model lod to low.

The game crashes when I try to change my settings in the options menu!
Load up normal C&C3 and change the settings there, they'll carry over to MEC2.

When I load up a skirmish game it crashes (or gives me an automatic win)!
This is likely caused by setting the AI to random, set it to a specific faction and you should be alright. (I do think this bug was fixed though)

If you have suggestions for other FAQ items to add here please post below. Also if you have any extra info on how you got MEC2 running on a Steam or Origin version of C&C3 please post.

Final Version Released

Final Version Released

News 23 comments

The final version of MEC2 is released! It adds the UN Peacekeeper faction, new maps and many other fixes/improvements.

Unreleased Concept Art

Unreleased Concept Art

News

For a brief change of pace, this MEC2 update will contain no video or deluge of UN Peacekeeper content. If you want that check our other recent updates...

Bombers

Bombers

News 2 comments

Continuing the trend of posting large updates this MEC2 update includes; the UN's bombers, video of them and the F-35, more unit audio and a changelog...

Biggest MEC2 Update, Ever

Biggest MEC2 Update, Ever

News 8 comments

This is the largest update we've had yet for MEC2. It covers the; Website Update, 'Cut Units' article, Medibots, Infantry, Cerberus, and more!

RSS Files
MEC2 Release 2

MEC2 Release 2

Full Version 51 comments

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...

Blood SDK

Blood SDK

SDK 8 comments

This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...

MEC2 Release 1.5

MEC2 Release 1.5

Full Version 58 comments

Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI...

Release Candidate One

Release Candidate One

Full Version 34 comments

This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...

MIDEAST CRISIS 2 Soundtrack

MIDEAST CRISIS 2 Soundtrack

Full Version 5 comments

MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...

Post comment Comments  (40 - 50 of 1,442)
Guest
Guest - - 706,904 comments

i have origin version of C&C , how to add mod on that version, help plz

Reply Good karma Bad karma0 votes
smurfbizkit
smurfbizkit - - 526 comments

see the 'technical support faq' news post, that might help

Reply Good karma Bad karma+1 vote
Guest
Guest - - 706,904 comments

Why doesn't ctrl+1/2/3/4/etc make unit groups? seriously?

Reply Good karma Bad karma+2 votes
IDF
IDF - - 75 comments

maibe more factions of small armys an maibe bunkers for IDF

Reply Good karma Bad karma+2 votes
ChadaFACE
ChadaFACE - - 3,284 comments

Lurking the isotx archives on mec2
dang i still wanna know the lore behind the black idf flags and that mystery 1st crusade mission

Reply Good karma Bad karma+1 vote
LordMaus
LordMaus - - 1,271 comments

no more new patches ? this mod is death too ? !!!

Reply Good karma Bad karma+2 votes
smurfbizkit
smurfbizkit - - 526 comments

Yea, it's dead unless Isotx has plans for it I don't know of.

Reply Good karma Bad karma+2 votes
Firelord475
Firelord475 - - 549 comments

One of my friends (he has a decent computer, runs the vanilla maxed out) is getting random crashes, generally about 20-30 minutes in game

Reply Good karma Bad karma+1 vote
smurfbizkit
smurfbizkit - - 526 comments

Can't really help much there, no clue what causes that crash some people get. Most issues like that tend to be solved by never playing vs random AI, and making sure you're using our maps.

Reply Good karma Bad karma+2 votes
Silent_lord
Silent_lord - - 67 comments

no AI, that's a shame, looks pretty good. the appeal of building a single unit and sitting next to the enemy HQ and wait for it to whittle it down, is tiresome.

Reply Good karma Bad karma+1 vote
smurfbizkit
smurfbizkit - - 526 comments

Are you playing on our maps? AI should work fine there.

Reply Good karma Bad karma+1 vote
Godofblood
Godofblood - - 417 comments

Can you please tell me how to get the Apache and the black hawk?

Reply Good karma Bad karma+1 vote
smurfbizkit
smurfbizkit - - 526 comments

The Blackhawk is what IDF infantry (and I think some drones? I forget) can call in for transport. The Apache was cut from the mod and replaced with the Gideon.

Reply Good karma Bad karma+1 vote
Godofblood
Godofblood - - 417 comments

What maps have the most room to build a base? Please respond! Thank you. ;)

Reply Good karma Bad karma+1 vote
Post a comment
X
Tags