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# Major Fixes:OwnerNotes
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- Unexpected broken LOD clip volumes have now been identified and removed across the board:Sunny
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* This will fix save corruption/save file issues in Islington world and St pauls world.Sunny
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* This requires a rework of the LOD in these worldspace. (Check 3D Section)Sunny
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- Previsbine (PRP) regeneration:Sunny
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* Previs and Precombines have been regenerated for the project. Requires further testing on completion.Sunny
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* This should fix various random/repeatable crashes and previsibility issues (Culling issues, check 3D section for more information)Sunny
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# Quest Fixes:
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- "Lands of the Seraph"Callum
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* Made sure the gate before the boat sequence stays open forever after the initial button pressCallum
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* Fixed issue where the button to open the gate becomes uninteractable if you leave and come backCallum
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* Taken precautions to ensure the door in the laboratory opens properly & made sure all of the doors in that cell stay open when they're supposed toCallum
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* Can no longer use VATS or use fast travel during the boat sequence, because doing so caused various bugsCallum
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* Added a "Bermondsey" map marker at the end of the boat sequence, so you can't fast travel away and then be unable to returnCallum
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* Made sure the Palace of Westminster Guard stays in place and doesn't get lost behind the gateCallum
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- "Cold Case"Callum
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* During his scene in the quest, Reverand Francis no longer acts like you haven't met him before if you've already accepted his side questCallum
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* Lazarus no longer tries to free himself once pulled into combat, which occasionally broke the questCallum
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- "Heavenslayer"Callum
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* Made the door to the Bank of England interior locked before the quest, in case the player is somehow able to enter the worldspace beforehandCallum
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* The lock state of doors inside the Bank of England no longer respawnCallum
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* A couple of lines based on the player's gender now have correct conditionsCallum
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* Train tunnel gate at end of laboratory now doesn't respawn and stays open after the hand scanner sequenceCallum
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* The entrance door now stays closed after the hand scanner sequence until the player has gone through the tunnelCallum
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- "Lay of the Land"Callum
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* Taken precautions to avoid Smythe's Calling Card being moved, it should no longer fall through the floorCallum
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* Fixed potentially inaccurate text in a quest objectiveCallum
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* Added precaution to make sure Westminster utility gate stays openCallum
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* The player is no longer able to sequence break the quest by killing the Cavaliers before being asked to do soCallum
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- "All to Pot"Callum
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* *That* elevator is disabled after using it for the first timeCallum
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- "Green and Pleasant Land"Callum
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* Made the start of the blood trail in the search zone more obviousCallum
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- "Taking Initiative"Callum
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* Made sure locked doors don't respawn and stay openedCallum
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- "Nature Adores A Crab"Callum
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* Answering the telephone outside the aquarium now kicks you out of all unfinished 5th/Camelot questsCallum
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* Added some clarifying information to the Angel 'point of no return' messageCallum
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- "You Only Live Twice"Callum
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* Taken precautions to avoid the elevator to Doctor North's lab breakingCallum
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* Quest no longer breaks at the end if you make Camelot hostile after dealing with ArthurCallum
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* Objective "Find hidden surveillance devices" should now complete properly after finding all 5 devicesCallum
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- "Parliament of Fools"Callum
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* Added precautions to make sure Derek Castor or Merlin are in the correct position on quest startCallum
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* Fixed conditions on Low Intelligence checksCallum
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- "Hurly Burly"Saffron
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* Fixed minor issue where starting the intro conversation, killing the Miller's Men, and returning to Rosie forced you to finish the initial conversationSaffron
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* Can no longer sequence break the quest by speaking to the injured roundel earlySaffron
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* Joan's package fixed so she doesn't leave the Oberon earlySaffron
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* Fixed subtitlesSaffron
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- "Lost and Won"Saffron
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* Prince Pete's finale dialogue should no longer get stuckSaffron
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* Navmesh in Hackney has been fixed so NPCs should no longer stand around at startSaffron
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- "Meeting in Millwall"Saffron
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* Can no longer speak to Uma before freeing herSaffron
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* Can now distract the guards, they do not become hostile immediatelySaffron
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- "Prison Break"Saffron
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* Made Larry essential to prevent collateral damage / random unexplained deathSaffron
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* Entering the Dredge through the back door no longer breaks the questSaffron
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- "The Train Job"Saffron
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* Hand in objective now points to either Gaunt or Nelson depending on who speaks firstSaffron
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- "Direct Action"Saffron
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* Added greeting to starting dialogue in case scene does not start through scriptSaffron
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* Added objective to wait for 3 days to return to GauntSaffron
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- "Clearing House"Saffron
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* Picking up the safehouse location before the objective no longer sequence breaks the questSaffron
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- "Pizza for Jordan"Saffron
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* Capitalised Jordan in objectivesSaffron
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* Typo fixedSaffron
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- "Gordon's Alive"Saffron
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* Unlocks now locked pindar doorSaffron
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* Added extra greetings so conversations being interupted no longer break the questSaffron
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* Clarified '(Optional) Report back to Gordon' objective - changed to 'Ask Gordon about the locked door'Saffron
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* Added objective to wait for 3 days to return to GordonSaffron
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- "Black"Saffron
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* Black no longer teleports downstairs when the player chooses to kill himSaffron
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* Working elevator buttons to upstairs in One Canada Sqare now only enable at correct stageSaffron
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* Made Ayesha essential when joining the IODS to prevent her random unexplained deathSaffron
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- "Tea for Tomb"Saffron
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* Will no longer start earlySaffron
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* Subtitle capitalisation fixedSaffron
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* Fixed Anna's scene linking to Rosie's scene incorrectlySaffron
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* Added objectives for claritySaffron
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* Fixed broken activatorSaffron
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- "L'appel du Vide"Saffron
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* Can now return to Sgt Williams with ammunitionSaffron
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* Number of tickets needed to buy coal or guns clarifiedSaffron
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* Objective now asks for .303 rounds instead of .308Saffron
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* 'Start scene on end' enabled on several dialogue options to prevent characters talking over each otherSaffron
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* Spelling fixSaffron
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- "A-maze-ing"Callum
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* The maze entrance gate no longer respawns, so you can always get back inside if you fast travel outCallum
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- "A View To Kill"Callum
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* Fixed a bug where you can start the quest early by planting the bomb on the target.Callum
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* Stopped Tenpenny's messenger from following the player forever after the questCallum
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* Prevented the Pindar bunker from becoming locked once it's openCallum
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- "Gone Gourd"Callum
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* Fixed jumbled dialogue in one of Frederick's scenesCallum
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* Removed dialogue option with Frederick that didn't lead anywhereCallum