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With the 3D globe projection, the globe curvature is reduced based on zoom level. When the camera is tilted, this transition is jarring for a few reasons:
Users with camera tilted can see tile data far off (for the poles) which adds visual noise
The fog disappears when the zoom level is in the middle of the transition between globe <-> flat, calling attention to the transition and making it hard to cover up with atmosphere effects
Would it be possible to retain the globe curvature at higher zooms whenever the camera is tilted?
Screenshots of globe behavior 3D Globe at low zoom levels
Middle of globe <-> flat transition, fog is gone
Fog returns, but you can still see very far off on flat plane when camera is tilted
The text was updated successfully, but these errors were encountered:
Motivation
With the 3D globe projection, the globe curvature is reduced based on zoom level. When the camera is tilted, this transition is jarring for a few reasons:
Would it be possible to retain the globe curvature at higher zooms whenever the camera is tilted?
Screenshots of globe behavior
3D Globe at low zoom levels
Middle of globe <-> flat transition, fog is gone
Fog returns, but you can still see very far off on flat plane when camera is tilted
The text was updated successfully, but these errors were encountered: