A collection of tools used for editing the game files of various Anvil games.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Changelogs
Version 1.2.10
Bug Fixes:
- Fixed Mirage forge repacker crashing
Version 1.2.9
Changes:
- Added crash handling to deleting temporary items
- Added Origins, Odyssey and Mirage TextureMap support
- Added Origins, Odyssey and Mirage TextureSet support
- Fixed TextureSet map names for all games
- Updated game logos
- Added Origins, Odyssey and Mirage Material support
- Added Origins, Odyssey and Mirage Mesh support
- Added Origins, Odyssey and Mirage Skeleton support
- Added Origins, Odyssey and Mirage all BoneModifiers support
- Added Origins, Odyssey and Mirage BallJointCommonData support
- Added Origins, Odyssey and Mirage LiteRagdoll support
- Added Mesh Viewer and Texture Viewer RPG games support
- Added automatic ChildrenCount calculation to Skeleton
- Changed forge unnamed files to use file IDs instead
- Changed GRB GLB import to remove unused bones
- Improved Forge repacker crash message
- Added GRB PrefetchingFileInfos support
- Added option to update bone transforms from GLB
- Enabled GRB data file compression, GRB data files can now be compressed as any other game, you must enable compression in settings
- Added automatic Dependency file deletion to games that don't need the file
Bug Fixes:
- Fixed GRB Mesh padding faces crashes
- Fixed Syndicate Mesh padding faces crashes
- Fixed JsonContent errors slowing down GLB import
AnvilToolkit This program is a collection of tools with the aim of making new modifications possible and making already possible modifications easier to create.
The tool is under constant development, with new features and file support being worked on. In the future many more files will be supported and easily editable.
Unpacking and repacking .forge and .data files: To unpack/repack a .forge or a .data file, simply select it in the game explorer and either click on the available options on the right hand side of the tool or right click the file and select the desired option. Unpacking can also be done by double clicking the .forge/.data file.
If you get an error saying you need to install .NET5, you have to download and install this.
If you need any help using the toolkit or you want to keep up to date with all the changes and improvements, you can join the AnvilToolkit discord server here.