About this mod
Paths of Life allows you to select a different starting location upon leaving Vault 111.
- Permissions and credits
- Changelogs
This mod aims to provide the player choice in their starting location and to facilitate roleplaying.
Features:
- Seventeen starting locations
- Additional equipment depending on start
- Diamond City
- Goodneighbor
- Quincy Ruins
- The Slog
- Bunker Hill
- Cambridge Police Station
- Concord
- Old North Church
- Hubris Comics
- HalluciGen
- Crater House
- Spectacle Island
- Combat Zone
- Ruins of CIT
- Vault 111
- Virgil's Laboratory
- Anywhere
- Extract the files from the Paths of Life main file archive to your Fallout 4 Data directory
- Go to plugins.txt and add the PathsOfLife.esp to it. Unset the file's read-only status to do so, and reset it after you have added the file.
- Run the Game
Update Procedure:
- Delete the vaultExitElevatorScript.pex from your Scripts folder.
- Extract the files from the Paths of Life main file archive to your Fallout 4 directory.
Uninstallation:
- Delete the vaultExitElevatorScript.pex from your Scripts folder
- Delete the PathsOfLife.esp
- None currently
- FO4Edit
- Champollion
- Caprica Papyrus Complier