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 SPARKLE OUR COMMUNITY WITH YOUR PASSION FOR 4A IPS

COMMUNITY MANAGER MALTA

 
 

RESPONSIBILITIES

We are seeking a talented Community Manager to join our team. The job will require creating and cultivating the 4A Games community and evangelizing the studio and our games.

  • Engage with, grow, and foster the diverse 4A Games’ community. Understand their concerns and desires, and relay those to relevant development teams.

  • Know the community, where they are, and speak their “language”, interacting with them constantly.

  • Know 4A Games’ titles past and present inside-and-out and evangelize them in any situation and to any audience. Be a professional fan.

  • Stay on top of news – from both the market and the industry. Learn from them and adjust community strategies accordingly.

  • Take note of all 4A mentions above and beyond. Identify those that require action, and develop successful plans to tackle unwanted scenarios.

  • Take the reins with internally focused initiatives to proactively envision, propose, and execute on expansion of the 4A Games studio brand, independent and inclusive of the games we make.

  • Work with publishing teams to create, manage, and execute community plans for 4A Games’ titles by engaging with internal departments and external agencies to create great content. Aim to expand the existing fan base and find new fans for 4A Games.

  • Work with and manage external vendors which contribute to our community efforts.

  • Work with publishing PR and marketing on community and digital media support plans.

  • Create content to use on social channels and during campaigns.

  • Understand the latest community software, platforms, and technologies. Be visible and helpful.

  • Identify and assist key influencers from across the 4A community. Work with them to build community initiatives.

  • Provide analytics and reports to measure the success of community initiatives.

  • Proactively inform other departments of potential issues and offer solutions to assist with problems.

  • Be confident and prepared to conduct on-camera interviews inside and outside the gaming industry. Potentially host livestream events and broadcasts, depending on overall community and marketing plans.

  • Support and attend trade, developer, and consumer shows with community presence, including on-site support and travel.

REQUIREMENTS

  • 2+ years of community or marketing management.

  • Bachelor degree in marketing, economics, business, psychology, media studies, communications, or similar.

  • Fluent English and fluent Ukrainian.

  • Experience in producing raw visual materials (e.g. photos, videos, etc.).

  • Skilled in Photoshop and Premier.

  • Skilled in Microsoft Office.

  • Strong writing skills.

  • Excellent verbal and written communication skills.

  • Must be able to adopt appropriate tone and style in different messaging as required – have skills in diplomacy and negotiations.

  • Experience in handling and diffusing conflict within communities.

  • Proven ability to identify scenarios where a response is appropriate and avoiding scenarios that put fuel on fire.

  • A mindset aimed at growth. Entrepreneurial outlook. Able to see the community as part of bigger picture of the products, studio, and the industry.

  • Familiarity with Eastern European markets in addition to Western Europe and North America. South America and Asia are a plus.

  • Strong critical thinking skills – ability to evaluate situations from all possible angles, e.g. using SWOT.

  • Creative but also very analytical. Thinking twice before making something public or pursuing an idea.

  • Able to stay unaffected during community stress and negativity.

  • Able to work independently and as part of a team.

  • Must be willing and be able to travel.

  • A passion for gaming.

PREFERENCES

  • Previous PR, journalism, or media experience is a strong plus.

  • Another European language.

  • 10+ years’ experience playing games.

  • Web development experience is a major plus.

  • Wider knowledge of the shooter genre in general.

  • Experience with Confluence/Jira.

comprehensive benefits package available

 
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ASSURE GAMES’ QUALITY AND FEATURES

QA LEAD KYIV

 
 

RESPONSIBILITIES

We are seeking a talented QA Lead to join our team. The job will require managing and mentoring the test team, using deep understanding of development, and testing best practices combined with first class leadership skills to promote approaches which ensure quality of our products.

  • Managing work of the QA department: setting tasks, track implementation.

  • Building a pipeline of QA department work.

  • Create and maintain workflow processes in Jira.

  • Create and maintain testing documentation (test cases, manuals, checklists, etc.).

  • Integration and mentoring of new team members.

  • Setting up performance and compliance testing process for consoles.

  • Collaboration with other departments to define testing requirements.

  • Participation in infrastructure tasks related to builds creation.

  • Reports of the current state of the project.

  • Identifying problematic areas, defining priorities in testing efforts.

REQUIREMENTS

  • 4+ years of hands-on experience in leading QA positions at a game/software development studio.

  • Knowledge of testing methods and procedures, desire to learn more.

  • Ability to adapt QA processes to different project needs and specifics.

  • Expert in Jira/Confluence, MS Office, and other similar tools.

  • Strong interpersonal, written, and verbal communication skills.

  • Excellent understanding of testing theory and the ability to apply it in practice.

  • Understanding of SDLC and the QA’s role in it.

  • Knowledge of modern gaming platforms.

  • Passion for video games and commitment to quality and sustainable software.

  • Strong knowledge in the areas of PC gaming and hardware.

  • English B2 or higher.

PREFERENCES

  • Previous experience on a similar role in a AAA development team – 1st hand experience with AAA development in any way.

  • Basic programming knowledge to create/self-maintain reporting tools.

  • Passion for gaming.

  • Background schooling in any games discipline a bonus.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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ASSURE GAMES’ QUALITY AND FEATURES

QA ENGINEER KYIV

 
 

THE POSITION IS AVAILABLE IN THE KYIV OFFICE ONLY

RESPONSIBILITIES

  • Identify, log, and maintain gameplay issues.

  • Create bug reports and validate after fixes.

  • Create test documentation (test cases, checklists).

  • Cooperate with developers, work in a team.

REQUIREMENTS

  • 1+ years of hands-on experience as a QA engineer at a development studio.

  • Strong interpersonal, written, and verbal communication skills.

  • Excellent understanding of testing theory and the ability to apply it in practice.

  • Understanding of SDLC and the QA’s role in it.

  • Knowledge of modern gaming platforms.

  • Passion for video games and commitment to quality and sustainable software.

  • Strong knowledge in the areas of PC gaming and hardware.

  • Strong ability to find, report, and track bugs during development and testing life cycle.

  • Strong ability to solve, manage, and prevent problems independently.

  • Intermediate level of English or higher.

  • Fluent level of Ukrainian.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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Build Our Game Worlds

GAME / LEVEL DESIGNER

 

RESPONSIBILITIES

We are seeking a talented Game / Level Designer to join our team. The job will require building our game worlds and realizing the vision of the greater design team, developing the plot, theme and rules, and ensuring the highest level of quality immersion is maintained to the level of standards appropriate with our studio pedigree.

  • Work closely with other Game Designers and Creative Director to bring the game’s vision to reality.

  • Build worlds and experiences to the highest level of immersion and believability.

  • Work with programmers to craft the gameplay experience.

  • Develop basic underlying principles of the game (game mechanics, levels, etc.).

  • Use the in-house technology (4A Games Engine) for game creation.

  • Create and control execution of all essential tasks assigned to other departments using a bug tracking system (Jira).

  • Test self-created game content as well as the one created by other teammates.

  • Create necessary accompanying documents for generated and controlled tasks.

REQUIREMENTS

  • At least 2 years of work experience in the Game / Level Design position.

  • Actual experience with or knowledge of other AAA game engines, licensed or proprietary.

  • Extensive game mod creation experience.

  • 10+ years of gaming experience (playing).

  • Good English.

 

Preferences

  • Any higher Technical, Art, or Humanitarian education.

  • A completed Game Design course.

  • Equivalent job experience.

  • Ability to learn tools quickly and adapt to in-house software.

  • A passion for games.

  • Experience with Exodus SDK.

comprehensive benefits package available

 
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 Improve on our gameplay mechanics

SENIOR TECHNICAL DESIGNER

 
 

RESPONSIBILITIES

We are seeking an experienced Technical Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.

  • Create and integrate gameplay mechanics.

  • Prototype and iterate on gameplay system improvements.

  • Implement mechanics/features directly in-engine using existing visual scripting tools.

  • Cooperate with other departments on implementation where necessary.

  • Create design and technical documentation on gameplay mechanics.

  • Integrate new gameplay mechanics into existing schemes while retaining full functionality.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in toolkit improvement process while working on the game.

REQUIREMENTS

  • + 5 years of experience in working for other game companies in a similar design position.

  • Good command of one or more existing game engines – UE4, CryEngine, etc.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.

  • Technical understanding of the way the existing gameplay mechanics work and interact with each other.

  • Self-criticism and ability to accept criticism from other people. Open mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.

  • Good English.

  • Collaborative team player.

  • Ability to learn and master new instruments.

  • At least 5 years of gaming experience (playing).

  • Preference – experience with Exodus SDK.

comprehensive benefits package available

01.10.2022

 
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MANAGE OUR TECHNICAL DOCUMENTATION

TRANSLATOR/TECHNICAL WRITER

 
 

RESPONSIBILITIES

We are seeking a talented Translator/Technical Writer to join our team. You will play a critical role in ensuring the quality and consistency of our in-game text, documentation, and marketing materials. 

  • Meticulously review all in-game text (menus, dialogue, lore entries, etc.) for grammatical errors, typos, and punctuation mistakes. 

  • Ensure consistency in terminology, voice, and style across all game content. 

  • Collaborate with designers and programmers to create clear, concise, technical documentation of the game engine functionality for internal team. 

  • Maintain scripts across various formats during development. 

  • Translate technical documents and make sure they adhere to established requirements and standards.  

  • Translate internal mail and other administrative documents.  

  • Work directly with existing fiction staff and Designers to proofread overall fiction and scenarios. 

REQUIREMENTS

  • Excellent knowledge of English language is a must. 

  • Excellent or native knowledge of Ukrainian language. 

  • Familiarity/experience with any localization and text processing tools (Wiki styles, Office, Miro, other collaboration tools) 

  • Experience of the advanced usage of spreadsheets (Excel/Google Sheets/etc…). 

  • Excellent written and verbal communication skills. 

  • Self-motivated and enthusiastic. 

  • Able to manage and meet deadlines while maintaining creative iteration principles. 

  • Deep familiarization with Metro games, books, and fan lore. 

  • Team player who constantly seeks feedback from all sources available. 

  • Able to develop ideas, but also run with creative direction developed by others. 

  • Able to assist with internal translation efforts as needed. 

 

Preferences

  • Deep familiarity with, or native to, Eastern European culture. 

  • Passion for games. 

 

 
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 CRAFT CAPTIVATING ANIMATIONS

SENIOR ANIMATOR

 
 

RESPONSIBILITIES

We are seeking a Senior Animator to join our team. The job will require working closely with all departments to create and set up the wide variety of player interaction with environment and items according to specific pipelines, finding and implementing new approaches which will bring the best results and player experience, pushing the limits of a proprietary multiplatform engine. 

  • Create high-quality animations for characters, weapons, and other objects in the game 

  • Create detailed gameplay systems and mechanics (related to player features, weapons) 

  • Work with game designers to understand the gameplay mechanics and how the animations should support them 

  • Collaborate with other animators, artists, and programmers to create a cohesive game experience 

  • Design and implement gameplay mechanics for an FPS AAA game (related to player features, weapons) 

  • Work with other game developers to ensure that the gameplay is cohesive and consistent with the overall vision of the game 

  • Design and create animations of player interaction with environment and items according to specific pipelines. (movements, interaction with weapons, items, environment etc.) 

  • Create and setup animation in the engine of player movement and of weapons behavior: This involves working with the game engine to ensure that the animations play correctly and smoothly. 

  • Work with animation blueprints. 

REQUIREMENTS

  • Knowledge of Maya. 

  • Understanding of real-world kinematics and ability to replicate physical movements. 

  • Experience with realistic animations of humans represented in the current Demo Reel. 

  • Moderate rigging skills and knowledge of character modeling. 

  • Understanding how the blueprints work. 

  • Understanding how to work with blend-trees, IK, and partial-body animation. 

  • Excellent problem-solving and time management skills. 

  • Self-direction and motivation. 

  • Desire to help drive the improvement of the game engine year-over-year. 

  • +4 years on similar role in game development studio

  • Strong verbal and written English skills, knowledge of Ukrainian language will be a plus.

Preferences

  • Experience with realistic animations of humans, creatures, and mechanical characters/objects, especially related to fine motor skills. 

  • Experience working with procedural/physically-altered animation techniques. 

  • Experience in creating player for AAA FPS, applying and support HFSMs. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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Develop Unique and Stunning Characters

ANIMATION PROGRAMMER NEW IP

 
 

RESPONSIBILITIES

We are seeking a talented Animation Programmer to join our team. The job will require supporting the Animation team in developing unique and stunning characters for a cutting-edge game targeting modern hardware. 

• Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics. 

• Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds. 

• Proactively come up with ideas on how to improve animation pipeline. 

• Proactively identify and fix bugs and performance problems in core engine and game systems. 

• Implement features taking care to write efficient code and with an eye to a quality end-user experience. 

• Write clean, professional, and maintainable code. 

• Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner. 

• Writing necessary supporting documentation. 

REQUIREMENTS

  • Minimum of 3 years’ experience in animation, AI, or a related programming field. 

  • Minimum of 2 years’ experience in a AAA engine like Unreal Engine. 

    • At least one shipped AAA title. 

    • Proven experience in applying modern animation techniques such as Animation Layers, IK, and partial-body animation. 

    • Excellent communicator with strong verbal and written English skills. 

    • Minimum of 5 years’ experience writing, debugging, and optimizing C++. 

    • Advanced 3D math skills. 

    • Excellent problem solving and time management skills. 

    • Bachelor’s degree or equivalent in Computer Science or Engineering. 

    • Understanding of the full software development life cycle. 

    • Proactive attitude, self-direction, and motivation. 

    • Ability and discipline to execute on strict deadlines. 

 

Preferences

  • Experience with cinematics and facial animation.

  • Experience with animation pipelines and character rigs.

comprehensive benefits package available

 
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Implement New and Improve Existing Gameplay of NPCs

SENIOR AI PROGRAMMER

 

RESPONSIBILITIES

We are seeking Senior AI Programmer to join our team. Under the multidisciplinary AI team, you will participate in creating a believable and coherent NPCs/Monsters.

  • Design, implement, and maintain core AI systems. 

  • Collaborate with a multidisciplinary team in creating believable and coherent AI agents on a large scale. 

  • Participate in prototyping and designing debugging tools and input tools in order to simplify handling complex data driven AI, especially for non-programmers. 

  • Write clear, well documented, maintainable, portable, and highly functional code. 

  • Code reviews and mentoring with other programmers and non-programmers. 

REQUIREMENTS

  • Solid C/C++ programming skills, with excellent knowledge of object-oriented development and entity component systems development. 

  • Experience working with Behavior Trees, EQS, creating custom AI Tasks, Decorator and Services. 

  • In depth knowledge of AI architectures and algorithms (perception, all surfaces and 3D pathfinding, utility systems, planning, simulations, etc.) 

  • Proficient in Math. 

  • Comfortable working closely with an agile multidisciplinary team. 

  • Excellent problem-solving and debugging skills. 

  • Resourceful, team player and autonomous. 

  • Excellent interpersonal and communication skills. 

  • Excellent English. 

 

Preferences

  • 4+ years of professional experience in game AI development. 

  • 2+ years of professional experience in a AAA engine. 

  • Prior AI programming experience with credits on a shipped title. 

  • Experience with agile development teams. 

  • Experience working with current animation techniques in games. 

comprehensive benefits package available

 
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DEVELOP AND SUPPORT A Proprietary Multi-Platform Game Engine

SENIOR ENGINE PROGRAMMER

 

RESPONSIBILITIES

We are seeking a talented Senior Engine Programmer to join our team.  The job will require development and support of a proprietary multi-platform game engine in cooperation with other programmers, artists, animators, designers to design, implement, polish, debug and optimize high quality gameplay features and systems 

  • Development and support of in-house game engine (4A Engine) 

  • Keep track of code quality and style 

  • Determine tasks to implement features and systems, and accurately determine associated timelines 

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience 

  • Write clean, professional, and maintainable code 

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner 

  • Writing necessary supporting documentation  

REQUIREMENTS

  • 5+ years of professional experience 

  • Strong C++ programming skills 

  • Excellent math and/or physics skills 

  • Experience with one of eighth generation game engines 

  • Understanding of STL, Design Patterns, OOP, multithreading and template programming 

  • Experience with multiplatform development 

  • Excellent problem-solving skills 

  • Self-direction and motivation 

  • Understanding of the full software development life cycle 

 

Preferences

  • Bachelor's degree in computer science 

  • Management and leadership skills 

  • Desire to help drive the improvement of the game engine year-over-year 

  • A passion for games 

comprehensive benefits package available

 
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DEVELOP AND SUPPORT A Proprietary Multi-Platform Game Engine

SENIOR ENGINE PROGRAMMER NEW IP

 

RESPONSIBILITIES

We are seeking a talented Engine / Tools Programmer to join our team. The job will require development and support for a multi-platform game engine in cooperation with other programmers and designers to design, implement, polish, debug, and optimize high quality engine features and tools. 

  • Development and support of engine features and tools. 

  • Ability to rapidly prototype feature ideas, and then properly implement features once determined to be final. 

  • Keep track of code quality and style. 

  • Determine tasks to implement features and systems, and accurately determine associated timelines. 

  • Implement features taking care to write efficient code and with an eye to a quality end-user experience. 

  • Write clean, professional, and maintainable code. 

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner. 

  • Writing necessary supporting documentation. 

REQUIREMENTS

  • Strong C++ programming skills. 

  • 3+ years of professional experience. 

  • Proficiency with source control, debuggers, profilers, and other software development tools. 

  • Proficiency at code optimizations. 

  • Excellent communicator with strong verbal and written English skills. 

  • Excellent math skills. 

  • Experience with one of modern game engines (such as Unreal Engine). 

  • Experience with multiplatform development. 

  • Excellent problem-solving skills. 

  • Self-direction and motivation. 

  • Understanding of the full software development life cycle. 

 

Preferences

  • Bachelor's degree in Computer Science. 

  • Strong understanding of Data Driven paradigms and implementations.  

  • Prior tools programming experience with credits on a shipped title.  

  • Experience and comfortable working closely with an agile multidisciplinary team. 

  • A passion for games. 

comprehensive benefits package available

 
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Help Us Achieve the Best Immersive Audio Experience Possible

SOUND PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a talented Sound Programmer to join our team. You will need to work closely with the Design and Sound team to implement new and improve existing sound tech to achieve the best immersive audio experience possible with current gen technology.

  • Design, implement, and maintain core Sound systems (sound positioning, occlusion, effects, etc) and integrate new tech into our engine.

  • Implement tools as needed for specific project requirements.

  • Write clear, maintainable, portable, and highly functional code.

  • Profile and performance tune code to remove bottlenecks.

  • Test and document code produced.

  • Support and improve existing Sound functionalities in the engine.

  • Suggest innovations based on other industry games or your experience.

REQUIREMENTS

  • 2+ years of professional experience in Sound development.

  • Solid C/C++ programming skills.

  • Good knowledge of linear algebra.

  • In-depth knowledge of data structures and software design.

  • Self-motivated with a strong work ethic.

  • Excellent communication and team skills.

  • Excellent problem-solving and debugging skills.

  • English knowledge upper intermediate or higher.

 

Preferences

  • Bachelor’s degree or equivalent in Computer Science or Engineering.

  • Prior Sound Programming experience with credits on at least one shipped title.

  • Experience with F-Mod, Wwise, or other audio middleware.

  • Specialist in other game programming areas (animation, tools, networking, audio, etc).

  • Good analytical and synthesizing abilities.

  • Autonomous and resourceful.

  • Ability to take initiative.

  • Desire to help drive the improvement of the game engine year-over-year.

  • An avid gamer with a passion for making games.

comprehensive benefits package available

 
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 optimize high quality graphics & systems

RENDER PROGRAMMER

 
 

RESPONSIBILITIES

Work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects.

Experience in identifying bottlenecks and optimizing existing / future rendering code.

Self-driven to learn new rendering techniques and implement them.

Strong communication skills and proficiency in working with Technical Artists to develop and iterate features/tools.

REQUIREMENTS

  • 3+ years of professional experience.

  • Proficient C++ Knowledge.

  • Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures.

  • Performance-minded development and optimization skills.

  • Self-drive to learn new rendering techniques and implement them.

  • Mathematical Analysis skills.

  • Conceptual fluency with physically-based rendering techniques.

  • Strong communication and proficiency working with technical artists to develop and iterate on features/tools.

Preferences

  • Knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL.

  • Experience developing for 9th generation console hardware.

comprehensive benefits package available

 
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 DEVELOP AAA QUALITY PHYSICS

ENGINE/PHYSICS PROGRAMMER

 
 

RESPONSIBILITIES

We are seeking a skillful Physics Programmer to join our team. The job will require supporting our Programming department to ensure smooth and effective development of our code and proprietary multiplatform game engine (4A Engine).

  • Keep track of the code’s quality and style.

  • Implement features taking care of writing efficient code and with an eye to a quality end-user experience.

  • Write clean, professional, and maintainable code.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Improve existing and create new physics features for 4A Engine.

  • Develop and support 4A Engine as needed.

REQUIREMENTS

• 3+ years of professional experience.  
• Bachelor's degree in Computer Science.  
• Strong C++ programming skills.  
• Excellent math skills and understanding of physics simulation in the gameplay process.  
• Experience with physics engines.  
• Understanding Design Patterns, multithreading, and template programming.  
• Good problem-solving skills.  
• Self-direction and motivation.  
• Good English.

Preferences

  • Experience with multiplatform development.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-after-year.

  • Passion for games.

comprehensive benefits package available

 
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DEVELOP BUILD CREATION processes

BUILD ENGINEER

 

RESPONSIBILITIES

We are seeking a talented Build Engineer to join our team. The job will require maintaining and developing build creation process, using deep understanding of development pipelines, and utilizing best practices to ensure that we are getting stable and quality product. 

  • Develop and maintain our CI/CD pipeline for consistent releases with minimal downtime for various platforms. 

  • Ensure to have a delivery-ready build and binaries for all platforms available 24/7. 

  • Ensure a smooth and stable flow within our tooling and pipeline stack, so developers in teams can work to their best extent. 

  • Handle troubleshooting of build problems. 

  • Identify and address any stability, performance, and security risks. 

  • Collaboration with engineering and QA teams to better understand the objectives of the user stories. 

  • Contribute to knowledge sharing, brainstorming and other initiatives of prototype development and innovation. 

  

REQUIREMENTS

  • Experience and conceptual knowledge with common CI systems/toolsets as well as with automated build and delivery pipelines in general, major game engine pipeline such as UE5 build, and automation experience. 

  • Knowledge in Python, and/or PowerShell. 

  • Self-motivation with a strong work ethic. 

  • Flexibility, ability to work collaboratively, excel as a team player. 

  • Can work in a feedback environment and in a fast paced, constantly iterating environment. 

  • Ability to communicate effectively in English, both verbally and in writing. 

  • Passionate about video games. 

Preferences

  • Experience with Perforce/Swarm. 

  • Experience with (SQL / NoSQL). 

  • Configuration management tool experience. 

  • TeamCity experience.  

comprehensive benefits package available

 
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MANAGE THE TECHNICAL ASPECTS OF OUR NEW IP

TECHNICAL DIRECTOR NEW IP

 

RESPONSIBILITIES

We are seeking a motivated Technical Gameplay Director to join our team. You will lead a team of experienced Gameplay / AI Programmers and coordinate the work of our cross-functional Engine team. You will also take responsibility for setting a high-level vision and work closely with all disciplines to deliver on the overall game.

Identify issues, propose solutions, and potentially execute on process improvements to maximize efficiency across all departments.

  • Be the technical stakeholder for a new project and set us up for success.

  • Establish strategies for future technical development.

  • Initiate, estimate, and track implementation of gameplay and AI mechanics in line with needs of the game.

  • Set up the project structure and build specifications for a AAA game engine.

  • Guide the design and implementation of data validation, and build tools.

  • Identify promising technical collaborations between all projects.

  • Outline technical requirements for project needs.

  • Rapidly prototype feature ideas and then properly implement those once they’re determined to be final.

  • Facilitate communication both within and across disciplines, and facilitate and encourage sharing of technical knowledge and code between projects and divisions.

  • Support and work with Technical Directors of other projects.

  • Keep track of the code’s quality and style.

  • Write clean, professional, and maintainable code.

  • Take part in code reviews.

REQUIREMENTS

  • 5+ years’ game industry experience with complex game development projects. Must have experience of work on at least one AAA console project.

  • Strong technical understanding with solid professional knowledge in C/C++ programming.

  • Practical experience from different areas of game development as well as industry experience working as a Lead Programmer or Technical Director.

  • Vast knowledge of software development practices.

  • Proven team management and inter-discipline communication skills.

  • Experience with one of modern game engines.

  • Experience with multiplatform development.

  • Bachelor's degree in Computer Science.

  • Excellent math skills.

  • Excellent leadership, organization, and problem-solving skills.

  • Self-motivated, driven individual – able to identify problems and execute on solutions.

  • Fluent in English.

 

Preferences

  • Rendering technology experience e.g. DirectX, OpenGL.

  • Rendering technology development experience e.g. shadowing, reflections, depth of field.

  • Passion for games.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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creatE 3D Assets for MATERIALS

MATERIAL ARTIST

 

RESPONSIBILITIES

  • Work closely with the Art Team and Game Designers to create materials.

  • Perform quick research for materials and textures.

REQUIREMENTS

  • 2+ years of experience working in a game development studio as a Material Artist.

  • Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.

  • Being a “pro” with your software. Substance Designer is a must. Max\Maya, Photoshop, ZBrush, Substance Painter are welcome. Experience with photogrammetry is a big plus.

  • Knowledge of real-time rendering concepts, resource limits, and optimization.

  • Good understanding of form, texture, color, and facture.

  • An artistic eye and attention to detail.

  • Able to work creatively as a part of a large or small group.

  • Good English.

  • Experience with Jira/Miro is a plus.

Preferences

  • Experience with Unreal Engine or similar.

  • Experience in developing for consoles.

  • Experience with photogrammetry.

  • Made PBR-correct materials.

  • Understanding of current tech possibilities and graphics trends.

  • Technical or art education.

  • Learner and self-developer.

  • Hardcore FPS gamer.

  • Proactive attitude.

  • Experience with Exodus SDK.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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creatE CHARACTERS & ADVANCE REAL-TIME TECH AND PIPELINES

LEAD 3D CHARACTER ARTIST

 

RESPONSIBILITIES

We’re seeking an experienced Lead Character Artist to oversee the creation of characters and monsters from initial story design to final in-game assets. The main focus of this position is active participation in research and development, process improvement, and elevating the skills of the team. You will be leading a group of both in-house and external Character Artists, supporting strong connections between all departments, and taking a major part in the final polishing of all characters and monsters to ensure the released project stands strong against competitors. 

  • Working closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and monster designs and assets with the game's vision. 

  • Researching tech trends, taking an active part in developing tech in our engine, setting quality and style goals. 

  • Managing a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals. 

  • Mentorship towards Artists through guidance, feedback, and creative training.

  • Provide creative and technical direction to Character Artists. 

  • Reviewing and interviewing potential candidates as well as appraising current employees. Resolving performance and interpersonal issues within the team. 

  • Working closely with Tech Artists, Programmers, Animators to ensure that each character and monster utilizes technology at max and performs perfectly in-game. 

  • Creation of highpoly models of characters and monsters – clothes, body parts, and accessories. 

  • Texturing under a PBR pipeline. 

  • Producing beauty shots to set visual targets and assist marketing. 

  • Importing models to our engine, supporting other teams, finding ways to improve the process. 

  • Support of the entire character creation process to game release. 

REQUIREMENTS

  • Minimum experience of 5 years in AAA game development as a Character Artist. 

  • Participated in at least one release AAA title in a role of Senior or Lead Character Artist. 

  • Sculpting, modeling, texturing. 

  • Extensive knowledge of tools for sculpting, modeling, simulation, baking, texturing. 

  • Strong knowledge of PBR principles. 

  • Deep understanding of animations’ requirements for low poly models creation. 

  • Decent knowledge of any 3D game engine. 

  • Able to work creatively as part of a large or small group. 

  • Upper-Intermediate English. 

  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar). 

Preferences

  • Experience in animation. 

  • Knowledge of real-time hair creation pipelines and skills in 3D grooming. 

  • Experience in preparing scanned models for further steps of character creation. 

  • Scripting skills (in Max/Maya or external scripting tools). 

  • Superior eye for light, shade, color, and detail in creating texture maps. 

  • Experience in modular systems for characters. 

  • Knowledge about face creation techniques. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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build our worlds

SENIOR LEVEL ARTIST NEW IP

 

RESPONSIBILITIES

In this role you will be responsible for producing captivating photorealistic indoor and outdoor levels in the game engine, including relevant lighting setup, instancing, and placement of other key level elements. You will find a balance between artistic aspects, technical constraints, and design consistency across the game world, helping us elevate the visual quality of our game to the next level. 

On a daily basis, you will report to the Lead Level Artist and Art Producer in your team, participating in meetings to review work and discuss progress regarding project deliveries. At a higher level, you will use your expert skills with Producers and Leads from other Departments to advance the discipline. 

  • Creation of modules and unique geometry for levels. 

  • Ability to work with tiles and trims workflow. 

  • Instancing of locations – architecture and props. 

  • Work with atmosphere and overall feeling. 

  • Set up first iterations of light scenarios. 

  • Team player with superb communication skills. 

REQUIREMENTS

  • 4+ years’ experience in a similar position. 

  • 1+ published project. 

  • Experience of working in game engines such as Unreal Engine, CryEngine, etc. 

  • Good understanding of lighting principles, composition, color-coding. 

  • Intermediate experience with any 3D modeling package and optimization techniques. 

  • Understanding of modular design. 

  • Understanding of resource balancing and experience in optimizing scenes. 

  • Ability to be proactive and objective in day-to-day problem-solving. 

  • Ability to manage your own time and work within deadlines. 

  • Good communication and English skills. 

 

Preferences

  • Artistic/architectural/engineering education or background. 

  • Versatility in used tools and performed tasks. 

  • Scripting experience with Unity and/or blueprint experience in Unreal. 

  • Understanding of both modern and legacy real-time rendering tech and PBR techniques (physically based rendering). 

  • Knowledge of additional software and procedural techniques for content creation and placement is a plus (ZBrush, XNormal, World Machine, Gaea, Speedtree, Substance Designer/Painter, Houdini, Blender's Geometry Node, Unreal's PCG etc.). 

  • Hardcore FPS gamer. 

comprehensive benefits package available

 
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Light our worlds

LIGHTING ARTIST

 
 

RESPONSIBILITIES

  • Develop lighting options on early stages of project along with Game Designers and Art Director.

  • Create artificial and natural lighting in both outdoors and indoors.

  • Create light prefabs with Artists and Game Designers.

  • Create day-night cycles, various weather conditions with FX Artists.

  • Create lighting all over game and cutscenes.

  • Work with post-processing and color-grading tools.

  • Improve light and environment rendering tech with Programmers and FX Artists.

  • Perform lighting related optimizations.

REQUIREMENTS

  • Good understanding of light, composition, colour-coding.

  • Understanding of both modern and legacy real-time rendering tech and lighting principles.

  • Knowledge of Photoshop and other colour grading tools.

  • Good understanding of lighting physics.

 

Preferences

  • Versatility in used tools and performed tasks.

  • Scripting experience with Unity and blueprint experience in Unreal.

  • Ability to use any additional software for the task.

  • Visual FX experience (particles, postprocess, flares etc).

  • Hardcore FPS gamer.

Benefits (Malta)

  • Relocation Package

  • Residency/Work Permit

  • Comprehensive Benefits Package

  • Lots of Sunshine

 
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build our worlds

SENIOR LEVEL ARTIST

 

RESPONSIBILITIES

We are looking for an experienced Senior Level Artist, who can create photo-realistic scenes of indoor and outdoor levels in real-time game engine. You will work closely with Game and Level Design departments to create outstanding game levels. Also, you will be in close cooperation with 3D and 2D Art teams.

  • Creation of modules and unique geometry for levels.

  • Ability to work with tiles and trims workflow.

  • Instancing of locations – architecture and props.

  • Work with atmosphere and overall feeling.

  • Set up first iterations of light scenarios.

  • Team player with superb communication skills.

REQUIREMENTS

  • 5+ years of experience in game development and modelling

  • 1+ AAA released titles

  • Experience with game engines such as Unreal, Unity, etc.

  • Understanding of composition, color-coding and lighting is a must.

  • Advanced experience with any 3D modelling package.

  • Knowledge of modular approach with tiles and trims.

  • Attention to details on all levels

  • Understanding on restrictions and optimization.

  • Good English.

  • Able to work creatively as part of a large or small groups.

  • Knowledge of modern AAA pipelines.

Preferences

  • Artistic/architectural/engineering education or background.

  • Versatility in used tools and performed tasks.

  • Understanding of both modern and legacy real-time rendering tech and lighting principles.

  • Knowledge of additional software is a plus (ZBrush, XNormal, World Machine, Speedtree, Houdini, etc.).

  • Hardcore FPS gamer.

  • Fluent in Ukrainian/Russian.

comprehensive benefits package available

 
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creatE CHARACTERS & ADVANCE REAL-TIME TECH AND PIPELINES

SENIOR 3D CHARACTER ARTIST

 

RESPONSIBILITIES

We’re seeking a talented Senior 3D Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams. 

  • Creation of high poly models of characters, monsters – clothes, body parts, and accessories. 

  • Texturing under a PBR pipeline. 

  • Importing models to our engine and supporting other teams in the process. 

  • Participating in concept stages, proposing, and developing design ideas. 

  • Support of the entire character creation process to game release. 

  • Helping and mentoring more junior colleagues.

  • Planning and distribution tasks for milestones. 

  • Interviewing candidates for Character Artist position. 

  • Help in character creation workflow building and description. 

REQUIREMENTS

  • 5+ years in AAA game development as a Character Artist. 

  • Sculpting, modeling, texturing. 

  • Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker. 

  • Strong knowledge of PBR principles. 

  • Good skills in Zbrush and Photoshop. 

  • Deep understanding of animations’ requirements for low poly models creation. 

  • Basic knowledge of any game engine, preferably Unreal. 

  • In-depth knowledge of a character production pipeline. 

  • Able to work creatively as part of a large or small group. 

  • Upper-Intermediate English. 

  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar). 

Preferences

  • Experience in animation. 

  • Knowledge of real-time hair creation pipelines and skills in 3D grooming. 

  • Experience in creating materials in Substance Designer. 

  • Experience in preparing scanned models for further steps of character creation. 

  • Scripting skills (in Max/Maya or external scripting tools). 

  • Superior eye for light, shade, color, and detail in creating texture maps. 

  • Experience in modular systems for characters. 

  • Knowledge about face creation techniques. 

  • Fluency in English  

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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BREATHE LIFE INTO GAME ASSETS

SENIOR TECHNICAL ARTIST NEW IP

 

RESPONSIBILITIES

We are looking for a technical artist who will make a major contribution to creating the liveliest video game environments ever seen.  

  • Never use the word “impossible”. 

  • Push boundaries of modern platforms and optimize features effectively. 

  • Be aware of global trends, learn relevant research papers, develop new ideas. 

  • Code specialized shaders. 

  • Create procedural content creation tools. 

  • Implement work automation methods by scripting or using special tools. 

  • Enable good communication between the art team and programmers, providing guidelines, best practices and documentation for workflows 

  • Provide technical support to the artistic team for the tools and the engine 

REQUIREMENTS

  • Technical mind, developed logic, thinking “outside of the box”. 

  • Understanding memory and performance limitations of real-time rendering. 

  • Extensive knowledge of Unreal and/or a comparable AAA game engine 

  • Houdini experience and other procedural creation skills. 

  • Max/Maya scripting knowledge. 

  • 4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must. 

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts. 

Preferences

  • Scripting skills e.g. Python, C++, etc. 

  • Experience creating physical, fluid, and gas simulations. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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BREATHE LIFE INTO GAME ASSETS

LEAD TECHNICAL ARTIST NEW IP

 

RESPONSIBILITIES

We are looking for a Lead Technical Artist who will make a major contribution to creating lively video game environments.

  • Plan, prioritize, and set inspiring objectives for your team members all year long.

  • Provide team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgment of all achievements, both big and small.

  • Communicate with impact and promote an open dialogue within the team. 

  • Empower team members with clear expectations and hold them accountable for their key results; 

  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art with limited resources. 

  • Maintain a balance between the creative vision of the projects and the technical budget restraints. 

  • Be aware of potential risks to the project and bring them to the attention of the management.

  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise.

  • Optimize content for memory and performance gains.

  • Participate in the development of technology road maps for the specific needs of the project.

  • Be involved in the development and rendering of artwork, models, animations, and textures when required. 

  • Participate in recruitment processes.

REQUIREMENTS

  • +6 years of experience in technical art or other relevant experience.

  • Bachelor’s degree in Art, Design, Technical discipline, or other relevant training.

  • Shipped at least 1 game in a technical art role; preferably full cycle on a ‘AAA’ console title. 

  • Experience in 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level.

  • Excellent time management and prioritization skills.

  • Excellent interpersonal and communication skills.

  • Knowledge of data management software (such as perforce) and different hardware architectures.

  • Knowledge of compression formats directly supported by GPU hardware.

  • Working knowledge of scripting/programming using languages such as MaxScript, Python, C Sharp etc.

  • Knowledge of platform strengths and limitations. 

  • Good knowledge of multiple art and animation pipelines.

  • Technical proficiency in areas of 2D and 3D art.

  • Fluency in English language.

  • Procedural open world content generation.

Preferences

  • Scripting skills e.g. Python, C++, etc. 

  • Experience creating physical, fluid, and gas simulations. 

  • A passion for playing games.

  • Following latest trends and doing research on software to develop a plan for future tools and processes.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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create cutting edge 3d assets

LEAD 3D ARTIST NEW IP

 

RESPONSIBILITIES

We are seeking a Lead 3D Artist to join our team. The job will require working with the Art team to create cutting edge 3D assets for our new AAA IP. 

Work closely with Designers, Concept Artists, and Art Directors to create man-made and natural objects, parts of levels, and playable scenery. 

  • Leading, mentoring and inspiring a team of artists in topics such as: environment, props, vegetation. 

  • Assigning task, estimating time, quality control, tech topics support. 

  • Creating personal models as benchmarks. 

  • Planning the production. 

  • Iterating on certain designs in cooperation with the Concept Artists and Art Director. 

  • Contribution to establishing the processes and pipelines: bringing to the table creative ideas and non-standard approach. 

  • Research: software and new tech. 

  • Leading and integration of outsource models. 

REQUIREMENTS

  • 6+ years of experience in AAA game development, modeling, and texturing.

  • A minimum of 2 years of experience in leading artists.

  • Superior eye for light, shade, color, and detail in creating texture maps.

  • An exceptional understanding of form, shape, structure, and silhouette.

  • Extensive knowledge of Maya/Max/Modo, Photoshop, ZBrush, Substance Painter, and Baking Tools.

  • In-depth knowledge about the pipeline requirements of real-time game art.

  • Able to work creatively as part of a large or small group.

  • Take ownership and supervision of art assets through all pipeline stages.

  • Ability to directly manage, teach. and mentor other artists.

  • Participate in the interviewing and hiring process of artists.

  • Have shipped at least one AAA PC or console title in a similar position.

  • Excellent communication skills in English.

Preferences

  • Knowledge of tools like Marvelous Designer, World Machine, Houdini, Speedtree, etc.

  • Knowledge of work automation tools (scripting, using special software).

  • Experience with Unity or Unreal.

  • Experience in creating materials in Substance Designer.

  • Passion for pushing the envelope in detailing organic art like creatures and nature environment assets.

  • Knowledge of architecture styles and manufacture principles.

  • A passion for games.

comprehensive benefits package available

 
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BUILD OUR WORLDS 

LEAD LEVEL ARTIST NEW IP 

 

RESPONSIBILITIES

We are seeking an experienced Lead Level Artist to oversee the creation of highly realistic outdoor and indoor environments. Outstanding creativity and solid overview of existing methods and tools for level art are a must. You should also be able to create immersive lighting, know how to work with instancing, particles, etc. The main focus of this position is to propose solutions for efficient work using the most modern tech, ensuring the quality of art and elevating the skills of the team.  

You will be leading a group of artists, working closely with the Design and other Art departments, and, taking a major part in the final vision and polishing of level art, to ensure the released project stands strong against competitors

  • In collaboration with the Design team and the Art Director, planning the locations regarding: visual appearance, player guidance, lighting, composition, gameplay related elements. 

  • Execution of blockouts for levels, bringing to the table creative ideas and non-standard approach. 

  • Leading a team of Level Artists, assigning task, estimating time, quality control, tech topics support. 

  • Translate visual direction and make sure the team is in line with the goals and art direction. 

  • Contribution to establishing the processes and pipelines. 

  • Inspiring and mentoring other artists. 

  • Research: software and new tech. 

  • Cooperation with other teams in optimizing and polishing the locations. 

REQUIREMENTS

  • Experience as a strong Senior, Principal or Lead Artist.

  • 6+ years’ experience as a Level Artist.

  • 1+ AAA project. 

  • Management & people skills. 

  • Excellent knowledge with AAA engines like UE. 

  • Experience with procedural content generation tools. 

  • In-depth knowledge about player guidance methods.  

  • Understanding composition, shapes and silhouettes, color-coding. 

  • Superior eye for light. 

  • Experience with any 3D modeling package. 

  • Understanding of modular techniques. 

  • Understanding of resource balancing and experience in optimizing scenes - environment related performance and memory profiling. 

  • Minimum upper-intermediate English level. 

Preferences

  • Artistic/architectural/engineering education or background. 

  • Versatility in used tools and performed tasks. 

  • Scripting/blueprint experience in AAA engines like UE. 

  • Understanding of both modern and legacy real-time rendering tech and lighting principles. 

  • Knowledge of additional software is a plus (ZBrush, World Machine, Speedtree, Houdini, etc.). 

  • FPS gamer, passion for games. 

comprehensive benefits package available

 
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Work With Our In-House and External Tools For Mass Content Production

SENIOR VFX ARTIST

 
 

MINIMUM RESPONSIBILITIES

We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, assist the team and personally bring all complex game features to full integration. We expect two different levels of experience and involvement for this role.

  • Create VFX content using our engine’s particle editor with help of external tools to create pre-rendered VFX for optimum performance and improved looks.  

  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.  

  • Work with the Environment team to create global weather and local level effects.  

  • Deliver complete, tested, and tuned features.  

  • Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.  

  • Work with lights, flares, and postprocessing.  

  • Create HLSL shaders for both particle and material effects.  

  • Create quick additional content through modelling and texturing.  

  • Combine and utilize all engine features to achieve new heights and compete with the best.  

  • Assist in improving our tools.  

  • Quickly locate and fix what’s broken.  

  • Be aware of global trends, learn relevant research papers, develop new ideas.  

  • Provide help and tutoring to less experienced Artists and Designers.  

  • Know the limitations of each target platform and optimize scenes accordingly.  

REQUIREMENTS

  • Understanding memory and performance limitations of real-time rendering.  

  • Good understanding of real-life physics and matter interactions.  

  • Feeling of timing and dynamics.  

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.  

  • Several years of experience as a 2D and 3D Artist.  

  • Fluency in English.  

 

Preferences

  • Unreal Engine or similar engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.  

  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible  

comprehensive benefits package available

 
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BREATHE LIFE INTO GAME ASSETS

SENIOR TECHNICAL ARTIST

 

RESPONSIBILITIES

We are looking for a Technical Artist who will make a major contribution to creating lively video game environments.

  • Never use the word “impossible”. 

  • Push boundaries of modern platforms and optimize features effectively. 

  • Be aware of global trends, learn relevant research papers, develop new ideas. 

  • Code specialized shaders. 

  • Create procedural content creation tools. 

  • Implement work automation methods by scripting or using special tools. 

  • Enable good communication between the Art team and Programmers, providing guidelines, best practices, and documentation for workflows.

  • Provide technical support to the Art team for the tools and the engine.

REQUIREMENTS

  • 4+ years of experience in AAA console or PC games development. Shipped games or a strong portfolio are a must.

  • Technical mind, developed logic, thinking “outside of the box”. 

  • Understanding memory and performance limitations of real-time rendering. 

  • Extensive knowledge of Unreal and/or a comparable AAA game engine 

  • Houdini experience and other procedural creation skills. 

  • Max/Maya scripting knowledge.  

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts. 

  • Procedural open world content generation.

Preferences

  • Scripting skills e.g. Python, C++, etc. 

  • Experience creating physical, fluid, and gas simulations. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

 
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DIDN’T FIND WHAT YOU WERE LOOKING FOR? DROP US YOUR CV HERE!

UNSOLICITED APPLICATION

 
 

DON’T GIVE UP! MAYBE WE NEED YOU, JUST DON’T KNOW ABOUT IT YET!

If you love our games and you think your experience might be valuable to us even though there is no suitable position currently listed, drop us your details and CV here for review!

 
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