Set in futuristic word in which the highest authority has been usurped by a figure currently knows only as the "Overlordess", leader of a psionic faction currently ruling over all major continents. However, a rebel organisation plots her downfall and therefore sends a small strike force in order to take her down. This results in their struggle through a facility filled with deadly traps, and if that wasn't enough they are also forced to face their foe in battle. This is going to be a bloody fight for either side...
Overlordess: One player takes over this powerful being. Their role is to weaken their adversaries using a system of "dynamic traps" (placable anywhere) and "static traps" (previously prepared on the map) and then best in combat. Perfect role for those who prefer to rely on their own skills rather than their team's performance.
Rebels: A group split into different classes which relies solely on their cooperation skill to survive and take down their enemy. To succeed in their endeavours they carry specialised equipment to counter anything that their foe can throw at them.
Features:
* Fifteen dynamic traps placeable anywhere
* Custom weapons for both sides
* Map stages with requiring different objectives to be completed in order to progress
* An original setting backed by in-depth lore.
* Easy-to-make static traps create boundless opportunities for mappers
* Automatic and controllable sentry guns provide fire support against rebel forces
* Up to four classes allow every player to select their own style of play
Recently I had the opportunity to introduce the mod to 4 newbies: Tokiw, Ingi, Wezzlok & DecreeB (great thanks to all of them for trying it out!). Unfortunately, I forgot that Fraps works better when you actually press the record button, and in the end had to record the clips from a Source demo. In result the clip below lacks the Ov trap placement UI.
As of now there aren't any servers around, nor can I actually host one. Additionally, not everyone might be able to convince friends to try it out, especially since a local server might be a bit of a hassle. But! If there's someone out there interested in trying it out I'm hoping to host some gaming sessions, preferably on weekends, to let you see what the mod is like. If you'd like to join send me a message on Moddb with a link to your Steam profile & timezone, if we get some people I will organise a group for that.
Although I didn't really plan on any future releases, I will do a bit of a bugfix & balancing patch to address the biggest issues that popped up during our latest gameplay run. So yeah, I might've broken all the promises regarding release dates, but at least I'm also breaking promises about not supporting the mod. :P
Release of the latest version of the mod together with full source code & map sources.
This month's report on the progress with a render showing all the newest traps.
We've got a pile of traps for you! And a short progress update on what we're doing.
A summary of what's been happening with some basic news as well as what's coming in the near future.
It's like ZM, but not like ZM, and BETTER!!!!!
Kepp going people! You're onto a winner!!!
I thought the same thing.
I'm most certainly going to have to get this as soon as possible.
It reminds you of ZM but its nothing like it :P though more of a trap aspect to it and the boss fight at the end makes this a win mod!!
So its like DeathRun from css?
It's nothing like deathrun except for the basic concept.
Might be, I cannot say as I play neither CS nor CS:S.
Certainly deserves my watch!
Thanks, glad that you think so! :)
This kind of reminds me of the game Trap Gunner for PS1. If you've never played it you should check it out.
With console gaming being not so popular in my area back in the times of PS1 I can't say that I've played it, but Wikipedia's description of the game reminds me of Spy vs Spy as well, or at least the PC ports/versions. So I get the idea. :)
Tracking... this could be awesome!!
iTrack :B