We have a new patch for you and we've updated and fixed quite a bit. One of the big things here is that we removed the flirtatious/sexual advances from the game. The feedback and general community consensus was that they were very poorly executed and there was not a good balance of them. We would have rather we did them right or not at all, and so now they are out of the game until we can do them properly.
Read MoreWe added a small patch today, now live on Steam, GOG and Epic. Console versions will be live in a few weeks - these always take a bit longer to go through the approval/certification processes.
Read MoreWe’re very happy to be bringing you our second major update since launch, addressing many small bugs, quest logic fixes, and more.
We’re also very excited to announce two additional Narrative Consultants who are now working with us to make Broken Roads the best game it can be, and you’ll start seeing their changes in our next content updates.
Read MoreThe Broken Roads May 2024 patch is now live. We've taken on board the feedback from your reviews to add features, make changes, include new options, completely open up the early game, and greatly expand on companion reactions.
Read MoreWork on our May patch is now almost complete, and we have decided to allow English players to access the latest changes while the new text (over 10,000 words) is being translated.
Read MoreWe’ve loved watching the streams, engaging with you all and hearing about your positive experience with Broken Roads. But we know that, overall, we’ve fallen short of player expectations in some key areas and in many ways we’ve not delivered the quality game we had hoped to ship, so we’re changing that. Our work on Broken Roads is far from over.
Read MoreWe’ve just published the Barter Crew origin story trailer, showing off one of the four different origin stories you can choose when creating your character in Broken Roads. Enjoy!
Read MoreWhile Broken Roads is still coming, we’ve made the decision to delay the release to allow for additional polish time and QA.
Read MoreWe’ve just published the first of four trailers, each showing off one of the different origin stories you can choose when creating your character in Broken Roads.
Read MoreFollow the environment design process as Sara Laubscher, Lead Environment Artist on Broken Roads, walks us through the creation of the interior for the Ardath Hotel.
Read MoreWe’re excited to announce that Broken Roads is coming to PC, Xbox One & Series X/S on 14 November, 2023!
Read MoreIt’s the end of August and that means gamescom again! We sent a small crew to Cologne to show off Broken Roads to European press as part of the Australian contingent in IGEA’s booth.
Read MoreOur July update includes a new OST video, the game being featured on the cover of PC Gamer’s US edition, the introduction video for the Broken Roads demo on Steam, a look at level up UI improvements and a few other items we’ve got in the works to show off next month.
Read MoreWhat a month June has been for Broken Roads! The demo is live, we had some incredible YouTube coverage, the demo received many patches and improvements, and of course… We got the cover of PC Gamer!
Read MoreWe’re very excited to announce that you can now download the Broken Roads demo on Steam! In this demo, you’ll play as the Hired Gun, one of the four origin stories available in the full game.
Read MoreToday we're announcing that Broken Roads will offer pacifist playthroughs for certain character builds, meaning the game can be completed without combat or killing anyone - if you make the appropriate choices along the way, that is.
Read MoreWow, where did that month go?! April has come around, and it’s time for the next Broken Roads monthly update. This time we’ve got level design progress over the years, the first of our OST drops, a look at some narrative design, updates from our programmers, and more.
Read MoreWe’re wrapping up a very eventful year for the studio as we gear down for the Christmas break. 2022 saw us secure a partnership with Versus Evil, grow our team, exhibit at gamescom and of course up the quality of the art in Broken Roads to levels we never imagined when we started off as a 2D, tile-based game back in 2019. For this blog we chatted to each of our artists, our level designer and our producer to get a feel for some of their highlights from the back half of the year.
Read More