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Executive Team

Andrew Wilson

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Stuart Canfield

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Laura Miele

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Cam Weber

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David Tinson

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Mala Singh

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Jake Schatz

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Mihir Vaidya

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Matt Thomlinson

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Marija Radulovic-Nastic

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Paul Cairns

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Andrew Wilson
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Andrew Wilson

Chief Executive Officer

Andrew Wilson is the Chairman & CEO of Electronic Arts, a position he has held since 2013.

Andrew leads an organization of the most talented people in the industry who are dedicated to entertaining, connecting, and inspiring the world through play. Under his leadership, our teams deliver world-class, innovative experiences that entertain and engage massive online communities, tell blockbuster stories, and harness the power of community in, around, and beyond our games.

As CEO, Andrew has transformed EA into a community driven entertainment company at the leading edge of technology, launching countless groundbreaking new experiences, and reaching record engagement levels across its global franchises. As part of this evolution, EA’s portfolio of owned IP has grown to represent some of the most iconic entertainment properties in the world, and EA SPORTS has become one the most important, influential brands in global sport, engaging and inspiring hundreds of millions of players and fans around the world.  

In his more than 20 years at EA, Andrew has held several senior leadership roles based in global locations across Asia, Canada and the US. Prior to becoming CEO, Andrew served as executive vice president of EA SPORTS and Origin where he led the global EA SPORTS business, as well as EA’s digital PC service. Previous to this, he led all aspects of EA’s Online Organization, including the company’s Asia business operations and direct-to-consumer services. Andrew also served as vice president and executive producer of all EA SPORTS FIFA games, growing the IP into one of the most popular video game franchises of all time.

Andrew has been named one of the “Top People in Business” by FORTUNE, one of the “Most Creative People” by Fast Company, and one of the “100 Most Influential Leaders in Marketing, Media and Tech” by AdWeek.

A native of Australia, Andrew enjoys playing golf and is a life-long surfer, proudly serving as the Chairman of the Board for the World Surf League. He is also a passionate martial artist, holding a black belt in Brazilian Jiu-Jitsu.

Andrew lives in the Bay Area with his wife and two children.

Cam Weber
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Cam Weber

President, EA SPORTS

A proven leader with an extensive record of growth and innovation in sports entertainment, Cam Weber serves as President of EA SPORTS, where he is responsible for a portfolio of IP and global franchises spanning global football, American football, baseball, basketball, hockey, fighting and racing.

Cam oversees the EA SPORTS portfolio, which is a major growth center for Electronic Arts, with franchises at the heart of how sports fandom is becoming increasingly interactive. More than 265 million fans are engaged in EA SPORTS games around the world, including the largest interactive sports franchise in the world in EA SPORTS FC, the best-selling sports property in U.S. video game history in Madden NFL, the EA SPORTS F1 series that is helping to drive fandom in North America, as well as additional sports and racing franchises in NHL Hockey, UFC, PGA Tour, College Football, WRC, Super Mega Baseball  and more.

Prior to his current role, Cam served as Executive Vice President and Group General Manager of EA SPORTS and also Senior Vice President and Group GM of BioWare/Tiburon, where he oversaw the development of titles created by the studios in Orlando, Austin, Edmonton, and Montreal.  His portfolio included a broad collection of games, including sports franchises such as Madden NFL, Rory McIlroy PGA TOUR, and NBA LIVE, along with many great BioWare franchises such as Dragon Age, Mass Effect, and Star Wars: The Old Republic.

Cam joined EA in early 2009 and spent his first two years at EA Vancouver where he worked on a number of franchises such as FIFA, Fight Night (where his team launched the first story mode in a AAA sports game with Fight Night Champion), NHL, and SSX. In 2011, he joined the Tiburon studio in Orlando, and took on the EA SPORTS American Football business, including Madden NFL and NCAA Football, soon becoming the Group GM of the studio. 

Before joining Electronic Arts, Cam worked as an Executive Producer at Radical Entertainment for 11 years, building a wide variety of games as part of the Vivendi and Activision organizations. He holds an MBA from Simon Fraser University, and is a former starting quarterback and captain of the university’s varsity football team.

Stuart Canfield
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Stuart Canfield

Chief Financial Officer

Stuart Canfield is the Chief Financial Officer of Electronic Arts, leading the global teams responsible for EA’s financial management including Accounting, Controllership, Shared Services, Financial Planning & Analysis, Financial Reporting, Investor Relations, Global Audit, Tax, and Treasury.

Since joining EA in 2003, Stuart has garnered 20 years of experience across a variety of senior leadership roles in global finance, investor relations, and operations. He brings extensive knowledge of our business and the broader gaming industry, as well as a proven track record of delivering results. Prior to becoming Chief Financial Officer, Stuart served as the SVP of Enterprise Finance where he led financial analysis, planning, and strategy, along with Investor Relations and Tax. Before that, as CFO of our global studio organizations and EA SPORTS, he played a pivotal role in transforming our company.

Stuart was born and raised in England and graduated with a Bachelor's degree from the University of London. In his spare time, you can find him road-biking, playing football, and traveling with family and friends. Stuart lives in the Bay Area with his family.

Jacob Schatz
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Jake Schatz

Executive Vice President, Global Affairs and Chief Legal Officer

Jake Schatz serves as the Executive Vice President of Global Affairs and Chief Legal Officer at Electronic Arts Inc., where he leads the teams responsible for Legal Affairs, Business Development, Corporate Development, Executive Operations, Government Affairs, Player Safety & Inclusion, and Sustainability & Enterprise ESG.

Jake has nearly 30 years’ experience working globally at the intersection of law, public policy, technology, sports, and entertainment. A longtime leader at Electronic Arts, Jake previously was a commercial litigator in Los Angeles and San Francisco.

Jake actively contributes to the industry and community. He currently serves on the board of the Entertainment Software Association and the board of the Golden Gate National Parks Conservancy. Jake is a Phi Beta Kappa graduate of Pomona College and holds a JD from Georgetown University Law Center.

 

Laura Miele
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Laura Miele

President of EA Entertainment & Technology

As President of EA Entertainment & Technology, Laura leads the key components of EA’s portfolio of licensed and owned IP games, as well as the player experience, with best-in-class creative content and industry-leading technology. In this role, she combines nearly 30 years of creative, strategic, and operational capabilities with relentless curiosity to deliver the highest quality products & experience for EA gamers. Laura has the utmost respect for the developers who bring games to life, which she believes are the highest form of entertainment (known to man.)

Laura has a proven track record of inspiring and developing creative teams at scale, delivering business results, and leading transformational change. Her passion for games, pop-culture, and storytelling, along with her extensive relationships with strategic partners has seen her drive long-term growth across the business. She has played a key role in the successful execution of several complex structural transformations at EA over the past decade, including leading the company’s transformation to digital delivery, expanding into new consumer demographics, and actively growing EA’s player network. She also has broad international experience overseeing commercial, creative, and central technology teams in European, North American, LATAM, China, and Greater AsiaPac markets.

Prior to taking on the role of President of EA Entertainment in 2023, Laura served as COO. Laura has also served as Chief Studios Officer and executive vice president of Global Publishing, overseeing publishing and customer experience, and senior vice president of Global Marketing. In 2013, she was named General Manager of the Star Wars business, where she spearheaded EA's Star Wars partnership with Lucasfilm Ltd. and Disney and worked to develop a long-term vision for the collaboration and nurture a dedicated fanbase and engaged community.

Laura is passionate about increasing the number of opportunities for women and underrepresented talent, leading EA’s efforts to advance representation across the company and its games. Laura founded the EA Women’s Ultimate Team Employee Resource Group to promote gender diversity and equality inside and outside the organization and an inclusion framework as part of the game development process leading to EA setting industry standards for representation in games. 

Laura has been recognized by Variety as a leader in gaming and on the Variety 500. She was on AdAge’s “Women to Watch” and “30 Most Powerful Women in Sports” lists, as well as San Francisco Business Times “Most Influential Women in Business.” 

Laura Miele has served as a member of the On Board of Directors and member of the audit committee since May 2024, and previously served as a board consultant from August 2023 through April 2024. In 2022, she was appointed as a Governor of the British Film Institute. She is also a member of the Paley Media Council, a member of the NAACP Entertainment Advocacy Council, an Advisory Board Member for The Game Awards, and previously served on the board of the Silicon Valley Community Foundation.

Mala Singh
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Mala Singh

Chief People Officer

Mala Singh is the Chief People Officer at Electronic Arts (EA), where she leads a team focused on developing the company's talent and cultivating its culture. Mala is responsible for translating the company strategy into a talent strategy that attracts, engages, develops, and retains the people necessary to power the future of interactive entertainment.

Within the People Experience Team, Mala oversees various critical areas, including Business Partners, People Partners, People Operations, Talent Acquisition, People Analytics, Succession Planning, Learning and Development, Total Rewards, and Diversity, Equity, and Inclusion. She also has responsibilities for the company’s Real Estate, Physical Security, and Workplace Experience teams.

Mala has played a crucial role in shaping the culture and experience for our Electronic Artists, navigating the changing nature of work and the workplace while building a culture of accountability. Her team plays a significant role in delivering an engaging and empowering employee experience at EA.

Before re-joining EA in this role, Mala spent three years as Chief People Officer at Minted, where she helped to define the culture and grow the creative and technical teams during a high-growth period for the startup. Before spending five years in HR leadership roles at EA, Mala began her career in the global pharmaceutical and insurance industries, serving in Human Resources roles based in Asia, Europe, and North America.

Mala lives in the Bay Area with her family.

marija
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Marija Radulovic-Nastic

Chief Technology Officer, Creative & Development, Electronic Arts

Marija Radulovic-Nastic is the Chief Technology Officer, Creative & Development for Electronic Arts where she leads the teams building creative tools and solutions for game makers and players around the world. Marija is responsible for all aspects of technology across EA Entertainment and EA SPORTS, from long term technology strategy, to short term execution and risk mitigation plans. She oversees a portfolio of business units including Frostbite, Data and Insights, Growth Strategy, Creative Technologies, CTO Operations, and EA’s advanced research group, SEED. Collectively, shaping the future of interactive entertainment by harnessing data and technology to accelerate and empower creativity and the next generation of games.  

Prior to being appointed CTO, she served as SVP of Development Technology and Solutions and prior to that, led strategic initiatives at EA Canada, including art and engineering outsourcing, product quality enhancements, and studio online and launch readiness. During her tenure with EA, Marija has held various roles including Director, Creative Services at EA Vancouver and Senior Development Director responsible for EA worldwide technology development in North America. Prior to EA, Marija spent 10 years in business software development.

Marija was born and raised in Belgrade, where she went on to complete her university studies in Electrical Engineering and Computer Science. She holds a Master of Science in Electrical Engineering from the University of Belgrade. She moved to Vancouver and made Canada her home in 1993, originally attracted to the qualities of West Coast life, such as skiing and other outdoor pursuits.

She is a member of the Fast Company Impact Council. In 2012 the Minerva Foundation for BC Women honored Marija with an award for leadership and excellence in the technology industry.

Andrew Wilson
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Matt Thomlinson

Chief Technology Officer, Enterprise & Platform Services

Matt is the Chief Technology Officer for Enterprise & Platform Services at Electronic Arts. Matt has been with EA since 2016 and before being CTO, he served as our Chief Information Security Officer. In that role, he was responsible for protecting EA’s global enterprise, online gaming services and payment systems, and defending EA’s hundreds of millions of global players.

He is a deep technology leader in the software industry, well known for his 25+ year career as a cybersecurity expert and has held industry and government advisory roles. In addition to his accomplishments in security, he built and secured cloud services at enormous scale during his time at Microsoft. He was recognized as a 2014 Federal 100 winner for his work to secure the US federal government and involvement in creating the NIST Cybersecurity Framework and was a 2015 Computerworld Premier 100 IT Leader. He is currently one of the DNSSec Trusted Community Representatives entrusted to secure DNS, the foundation for our global internet.

Matt holds a Bachelors and Masters in Electrical Engineering from the University of Washington. He is a keen college football fan and lives in Seattle where he enjoys spending time with his family and friends.

 

paul-cairns
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Paul Cairns

Chief Business Officer, Electronic Arts

Paul serves as the Chief Business Officer at Electronic Arts. He leads the teams responsible for EA’s long-term commercial arrangements and strategic partnerships. These include sports, racing, entertainment IP, talent, and music licensing. Paul also oversees EA’s relationships with first-party platform partners, including the world’s major devices, subscriptions, and networks on which games are played. In addition, Paul heads corporate development including M&A, technology licensing, third-party game development, and supports EA’s external publishing of partner titles, and business development in Asia.

Paul first joined EA in 2000 from Harbottle & Lewis in London, one of the UK’s leading media and entertainment law firms. In 2008 he returned to Harbottle & Lewis as a partner where he continued to represent EA as outside counsel. In 2012, he relocated with his family to Seattle, WA, and ran business development for Microsoft’s first-party studios before re-joining EA three years later to lead the Business Affairs & Development function.

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David Tinson

Chief Experiences Officer

Electronic Arts

David Tinson is a dynamic business leader who has thrived driving marketing and communications transformation at a global scale. He has spent more than 20 years at Electronic Arts in strategic leadership roles, and in 2023 became Chief Experiences Officer.

David leads EA’s Experiences organization, which includes Commercial, Marketing, Communications, Fan Growth, Business Planning and new business Ventures. These teams are responsible for demand creation, incubating new business and amplifying the power of community in, around and beyond the bounds of games. His team works across EA’s many renowned brands, including EA SPORTS franchises such as FC, Madden NFL, College Football, UFC and F1, as well as Star Wars, Apex Legends, The Sims, Battlefield, Need for Speed, and more.

Prior to becoming Chief Experiences Officer, David served as Chief Marketing Officer, a position he assumed in 2020. In that role, he led all aspects of EA’s global marketing organization, including brand management, communications, social impact, creative and design, production, community engagement, marketing analytics, consumer insights, athlete relations and media.

Under David’s leadership, EA’s marketing teams have received industry recognition including more than 100 awards with 17 Cannes Lions since 2016. Recent honors include a Cannes Lion Grand Prix (Brand Experience) for EA SPORTS FIFA 23 x Ted Lasso and a Cannes Lion Grand Prix (Titanium) for FIFA 21 x Kiyan Prince.

David has been recognized numerous times by the industry for his marketing leadership. In 2023, he was named to Campaign’s CMO 50 and Insider’s list of Most Innovative CMOs. In 2022, David was named to the Forbes Entrepreneurial CMO List, celebrating 50 chief marketers transforming marketing, commerce and culture. A leader in the global marketing industry, he has spoken at prominent industry events including Forbes CMO Summit, Reuters Strategic Marketing, Brand Innovators Marketing Leadership Summit, World Federation of Advertisers CMO Forum and UNC’s Sports & Entertainment Summit. Also in 2022, David completed the IRG100 Global CMO Leadership Program.

A champion for advancing innovation in the marketing communications industry, David is an advisor to NYU’s Executive Master’s in Marketing and Strategic Communications program, participates on Paley Center’s Media Council, and is a member of the UNC Hussman School of Communications and Media Board of Advisors. In 2023, he spearheaded the creation of the Carter-Tinson gallery at the UNC Hussman School, featuring the “Rising Voices” exhibit which shines a light on work that contributes to the public discourse around underrepresented voices and social change. He is also a member of the World Federation of Advertisers and the Arthur Page Society.

As an advocate for mentoring, David is part of Adweek’s CMO Executive Mentor Program and Brandweek's Sports Marketing Summit “Mentor 100”. He graduated from the University of North Carolina, Chapel Hill with a B.A. in journalism and mass communications.

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Mihir Vaidya

Chief Strategy Officer,Electronic Arts

Mihir Vaidya serves as Chief Strategy Officer for EA where he focuses on Corporate Strategy and championing EA’s long-term growth opportunities. In this role, Mihir oversees Strategic Planning, Business & Market Intelligence, and Business Strategy teams.

Prior to joining EA, Mihir was a Partner at McKinsey & Company where he advised the world’s leading technology, media, and telecommunications companies - representing a collective $1 trillion in market capitalization - with a specific focus on corporate strategy and holistic transformation. 

Mihir is an alumnus of the University of Toronto and lives in the Bay Area with his family.