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This page was last updated on 23 December 2023, 8:25PM
- Changelogs
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Version 4.10
- - Too many changes to list. (And I don't remember everyone of them :p )
- - The tool should be faster and more reactive
- - A lot of bug fixes and some addon (like some script in fallout)
- - Added a window to compare database, clarification of fast import window, other windows have been remade, code optimization, memory optimization, and so on...
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Version 4.02
- - Fixed the translation of the tool (all texts are in english, but for the other language, I count on you :p)
- - Fixed the prefix/suffix bug
- - Fixed a filtering/highlighting problem
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Version 4.01
- - Fixed a bug for the language selection on the FIRST start of the tool... sorry
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Version 4.0
- - The whole program has been redone using wpf .Net instead of winforms
- - A lot of little bugs were fixed, some introduced (I hope not, but I know better by now :p)
- - Everything is more reactive and quick
- - Little things added here and there...
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Version 3.68
- - Added support for Witcher 2 and Witcher 3(.w2strings and .w3strings files)
- - Added ability to load a saved file or an already translated mod in the rereading column and an option Translate = Reread
- - For Oblivion : Added the ability to export translated lines in a format importable in the CS (Tools menu)
- - For Fallout 4 : Modification of the analysis of INNR. Now, a numeric suffix is added to the EDID to differentiate properties of the same level (you can take a look here : https://www.nexusmods.com/fallout4/articles/161)
- - Fixes everywhere, and optimization of some code
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Version 3.67
- - Fixed adding suffixes and prefixes. Starting and final spaces are no longer truncated.
- - Fixed multiline paste : You only have to select the first cell now, et the others will follow.
- - Fixed mods localization : Indexes are now starting at 1 instead of 0 (which made the dirst text disappear).
- - Fixed BANM in Morrowind. Showmap sometimes disappeared (in realuty, if there were some quote, they were doubled).
- - Added an options for making filters case sensitive (or not).
- - Completly changed the code managing the history of the lines.
- - Added a new database : The Saves one. It works exactly like the multiple one, except with saved files. Also, Only lines with a status greater than defined in options will be used in it.
- - Double click on a word select it, and not the space after it. More convenient to search, less to delete a word in a text (you have to press delete two times, first for the word, then for the space (if there is one))
- - Optimisations here and there...
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Version 3.66
- - IME is nowdisabled by default on all text fields. That was causing low performance with a lot of text. However, if you need it, you can enable it again in the # menu.
- - You can once again paste text on multiple line, but you need to select the lines first.
- - A fast search field have been added on the translation window.
- - Forbidden character are now highlighted
- - And so are minor grammar error (like space before punctuation, upper case). The characters are configured in the spell checl dictionary window)
- - A New database : The Multiple database : In fact, it is a reunion of several databases, fusioned as an onlyText datavase. You load it only when you need too (by selecting which databses will be part of it). When it's loaded, you can use it for search comparison, and even Instant translation. REALLY useful. I invite you to try it. Some options have been added for this base.
- - A rereading column have been added. Useful for team working.
- - Fixed Nifskope link.
- - Bugs have been fixed here and there.
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Version 3.65
- - Modification of all text fields, replaced by a new field allowing to manage colors and other specific more easily et more efficiently. le menu # on each field havec been largely modified (just click on it)
- - This new field has 2 little problem : First, you can only choose a font with a fixed width, and then, for japanese people, the IME menu does not appear at the right spot. But you can move it.
- - Added Theme management, and a Dark theme. You can modify all colors of the tools (in the display menu)
- - Review of archives management, and fixes on bsa reintegration
- - Adding management of Divinity Original Sin 2 (maybe others divinity too). I don't have the game, so I didn't test it myself, mais it seems to work. You can open the pak files as archives too and browse them.
- - Fixed translation of Darkest Dungeon
- - You can now search in the original column
- - The dialogues options in INFO of morrowind are now colorized.
- - Added the ability to convert text or csv file into database (tools menu)
- - Fixed bugs. A lot. Everywhere.
- - Optimization here and there.
- - Some other stuff that I forgot...
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Version 3.61
- - Added Support for Ultima 9 and Darkest Dungeon (xml files only)
- - Finalized support for Arcanum. You can now translate dat files (and open them as archive)
- - Fixes for Morrowind
- - Modifications of import functions
- - Added support for sorting on the icon column (by clicking on the header (and you can click on the button column header to sort by status directly too)
- - Added some icons
- - Added japanese language (by Yohru. Thx to him !)
- - Updated some language (usual translators, thx to them !)
- - Fixes IME on some field (useful for japanese)
- - Other things, as usual, that I don't remember...
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Version 3.60
- - Added Support for Fallout 76 !!
- - Redone code managing the interface. All must be faster and more responsive.
- - Redone code for Auto Translations. Faster !
- - Redone code for DefGrups. The file is now a text file.
- - Fix little bugs everywhere (as usual).
- - Redone Consistency window.
- - Redone code managing options in the tool. Lot of little process are faster now.
- - Added an option to modify all identical texts, even if there is already something.
- - Added the ability, when loading a mod, to load the original mod (saved as OLD000), so you can work on the original, useful when we want to modify just little things, and saved them.
- - Added the ability to load the last saved file (based on the name) if the right file doesn't exist (mod name + file CRC)
- - Added the ability to open only the tab "All the mods" when openinig a file. You can still open a different tab by mod if you wish
- - Added the ability to ignore, when an already translated mod is loaded against a mod, the identical texts.
- - Some other stuff that I forgot...
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Version 3.54
- I just came back from vacation and I'm going back again tomorrow, so this update is a quick one. I know I have a lot of stuff to do...
- Fix (for good I hope) of Google Translate
- Added the game Arcanum (for analysis only (or opening dat files as archives (to browse and extract)))
- Added a tab in options grouping analysis rules
- You can now oen several instance of the tool again.
- As usual, little fixes here and there...
- I just came back from vacation and I'm going back again tomorrow, so this update is a quick one. I know I have a lot of stuff to do...
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Version 3.53
- - CPU excessive use is fixed
- SpellCheck menu have become "Verifications"
- This "new" menu has some options to check few things like punctuation and spaces, upper case, same original with different translated...
- Added some supported games : Daggerfall, Ultima 8, Ultima Underworld 1 & 2 (all for analyse only), and Ultima 7 (Analyse and translation). I try to implement translation, but it's not that easy. For now, it's usefull to create some more databases if needed.
- Fix Google Translate Option. Not sure how much time it will works, but here it is. (a big thanks to Tokc for his help on this)
- As usual, I'm sure I forget dome things
- - CPU excessive use is fixed
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Version 3.52
- - Fixed Fallout 4 analysis of ARMO field when it contained more than one FULL field
- Added an option allowing to choose to display the tabpage "All the mods" or not
- Improved Font management in all the tool
- Added the ability to close all opened mod at once
- Added the fast navigation in tables : Just select a cell, then press a key to go to the next line starting with this caracter. Works onmu on readonly column (so not on the translated column)
- Miscallenous fixes and improvements, here and there...
- - Fixed Fallout 4 analysis of ARMO field when it contained more than one FULL field
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Version 3.51
- - The moving of the lines when validating/unvalidating... one or more lines has been fixed
- Automatic adding to the custom database when saving translation is fixed.
- Morrowind scripts containing text to translate are no longer flagged as ignored.
- Fast import as window has been improved. You will now have a preview window for each file, allowing you to cancel it, or adjust it (remove lines, invert column...)
- Line colors customisation has been improved. You can now choose the color of the text too. (Remind : You can do this in options or in the menu display, color).
- - The moving of the lines when validating/unvalidating... one or more lines has been fixed
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Version 3.50
- Like the previous one, this version changes a lot of things internally
- Before, the tool heavily made use of datatable. This is no more the case, and it uses now class collection (I know many of you don't understand what I mean...) Anaywys, this modification is a major one, because it changes all the code again, but allows me to make some nice stuff.
- In the main
- In the main Window, if you open multiple mods, a new tab will appear, which will allow you to see and work on all the lines of all the mods opened at once. When you are on this tab, some things change :
* Loading a save will apply it on all openeed mods
* Saving will create an unique save file
* Starting the translation wil translate every mods openend, replacing original files (with a backup, as usual).
* Applying a database will apply it on all the lines
- With that, you can make a search in all opened mods at once.
- Files format have changed. I uploaded new databases; but you can convert them easily, by the menu >Tools, convert... You can even open the old files directly, but they will take longer to load.
- The two search windows have been redone, based on the on found in notepad++. You can now use regular expressions (REGEX) in these windows.
- Talking about REGEX, you can now use it in all the filters. You have to check the options corresponding in the options window.
- Options window has been reworked to be a little faster.
- Import window has been rework. It's still less easier than the fast import one, but allows to view modification directly, which can come handy. I have to find a way to merge both...
- You can now translate MCM files from Fallout 4
- Trivial, but the tool can now open the files from Fallout 1, Fallout 2, Wasteland 2, Pillars of Eternity and Torment Tides of Numenara (useful to create databases)
- Session conservation has been improved.
- General speed has been improved, and memory consumption reduced.
- A lot of little things here and there, as usual...
- Like the previous one, this version changes a lot of things internally
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Version 3.10
- This version vhanges a lot of things, a lot of internal code.
First, a big thanks to every person who tested this version : : Moddling / Tokc / ArcherArcher / Ypselonia / Muleke / Oaristys / Redondepremière / Xvoh / Sylom / Alfx3 /
Jihan02 / and all l"a Confrérie des Traducteurs"
I'm sure I forgot some people, and I'm sorry about that. But I thank them too !
- You can now open multiple mods at the time. But you can't open several instance of the tool. However, You can open mod in a separate window (or use the external database)
- You can replicate modification of a mod on another opened mod. Manually or automatically.
- Loading and applying database/saved translation is faster
- The Fast Import window has been entirely rewritten. It's now simplier and more powerfull (Yeah, it looks like an ad)
- You can now open files ".esl" (from Creation Club) and translate them.
- The main interface has been redone. Everything (comments, linked lines, suggestions...) ae in the same place, available by tab.
- Displaying image in the tables is faster than before
- Encoding system has been rework to avoid mistakes. Now, the tool will ask the encoding (or not, depending on options) when opening and translating a mod.
- The tool can now open last version of dictionnary file from xTranslator (by McGuffin)
- Text fields have been modified. Now, displaying space and back to line characters is correct.
- The search will now highlight text in the text fields.
- New scripts functions are managed for Oblivion, Fallout 3 and New Vegas. Comments of scripts from these games have been reworked too.
- Instant Translation have been optimized and is now faster (F5). Automatic Translations using this are faster too.
- Memory consuption has been down.
- I have added some encodings, on demand. However, as far as I knwo, they're not supported into the games.
- A lot of little things here and there, as usual...
- This version vhanges a lot of things, a lot of internal code.
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Version 3.07b
- Two dll files weren't extract properly. They are now. Sorry :(
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Version 3.07
- - Fixed Bugs everywhere... as usual
- Added scripts function in New Vegas
- Added filter by color, by clicking directly on the numbers in the bottom right of the main window (very useful !)
- Complete modification of the spell check system. You can now use Word to make the spellcheck, instead of Hunspell (I recommand using Hunspell, MUCH faster)
- You can use Word to do a grammatical check on a line.
- You can search spell check mistakes in the mod.
- Added a new automatic translation : by GRUP. It works like the Auto Translation 4, but using the existing value in a grup. For example, if you add "NPC_", and you translate "Hello Georges", if Georges is in NPC, all "Hello NPC" will be translated automatically. Useful for NPC, CELL... Don't add too many GRUP, it's using ressources !
- Added a "Manual Automatic Translation". It works like the auto translation 5, but easier to use just once. Just Try it :)
- Modified the Mods coherence window
- Added the ability to see all lines modified by a "replace all" in the search window (CTRL+F)
- Other things, but i'm getting old and I forget where I put my memory...
- Russian Translation updated by Tokc
- - Fixed Bugs everywhere... as usual
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Version 3.06
- - Bug fixes...
- Adding support For google translate API (menu edition)
- Adding the ability to see and translate orphan lines in mods using strings file
- Update of the Portugues Brazilian translation by Muleke
- - Bug fixes...
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Version 3.05
- - Bug fixes...
- Bug fix for BSA in Skyrim SE
- Multiple bug fixes for Morrowind and adding of a new GRUP
- Partial support for Stalker SoT
- - Bug fixes...
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Version 3.03
- - Bug fixes...
- Adding a japanese encoding (for older games, like oblivion)
- Adding the ability to change the encoding from the main window
- Updated german translation by Ypselonia
- - Bug fixes...
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Version 3.02
- - Fix of the automatic loading of a database when loading a mod
- Adding Audio Filename relative to INFO lines in the comment
- Adding a new filtering method, in the options (special searches, disabled by default) : With this, a search will be done on all the words instead of the compelte text. For
example, with the option enabled, the filter "Potion of Fortitude" will return all lines with "potion" and "fortitude" (3 letters minimum)
- Imporving the selection of font for texts and table
- Fix a bug on loading a save with the option of replacing the lines of the same color enabled (the status changed when text where the same in original and translated)
- Adding the ability to enable the spellcheck on the original fields (useful to just reread a translated mod to fix spell mistakes)
- Adding the ability to change the database when chaging the game in the options)
- Adding the ability to choose the database used for suggestion
- Fixes of little bugs (as usual)
- Updating of the german translation by Ypselonia
- Updating of the russian translation by Tokc
- - Fix of the automatic loading of a database when loading a mod
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Version 3.01
- - Bug Fixes, mainly for the non french versions
- Adding the ability to be warn when characters not allowes are entered in the translated field (main window only) (the list of not allowed characters can be modified in the options)
- Adding the ability to try to translated morrowind script using MWSE (option in ... Options)
- - Bug Fixes, mainly for the non french versions
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Version 3.00
- - Bug fixed everywhere !
- The tool needs now the .NET framework 4.5 (sorry for Windows XP)
- Changing the format of the save file and the database. Instead of XML, it's now EET. It allows me to put more things in it, and is faster and lighter. XML are still readable !
- Converter of XML to EET (in the file menu)
- Faster !!!
- Support of mods from Battlefront 2 (open the lvl files)
- Support of mods from Dragon Age Origins (DAZIP files or little files in it)
- Adding an "open archive" in the file menu.
- Asd usual, other little things.
- - Bug fixed everywhere !
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Version 2.97
- - Bugs fixed everywhere !
- The tools now works on 32 or 64 bits, based on your system.
- Added the ability to start a filter by "=", which will filter by the exact word. For example, a filter "=potion" will display lines "potion" but not "potion of lazyness".
- Modification of the loading process. Should be faster.
- Modification of the process of analysing and ignoring script lines for old games (Oblivion, Morrowind, Fallout3...)
- Purge of the zip file. Now, the executable contains all the necessary for the tools (except if I made a mistake). The executable is bigger, but it's easier to update the tool.
- Improving translation without numbers : If the text starts or ends with a number, and if it exists in a database without number, it will be translated
- - Bugs fixed everywhere !
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Version 2.96
- - Bug fixed everywhere !
- I roll over concerning EDID. They work like before in INFO
- Modification of the analysis of the INFO. Index have changed
- Modification of the analysis of Morrowind
- Update of the database corresponding to the new process of analysis. But you can use the old ones. No problem !
- Faster !!!
- - Bug fixed everywhere !
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Version 2.95
- - Added an option to force the input encoding for Skyrim SE and Fallout 4. Not the output. Useful to read mod converted from Skyrim not properly
- Added options to enable or not automatics things happening with some mass operation (like the F8)
- The Book Preview window has been improved
- The tools can now read mp3/ogg/wmx/wav/fuz
- Nif opening with nifskope is imporved : if you entered the right path for data in options, bsa from original games will be added as ressources in nifskope (if possible)
- BIG CHANGE (invisible) : I completly redone how analysis and translation are made Simpler and performant.
- I FINALLY am able to display the name of the NPC (or the faction) who speak an INFO line. not for all, but for most. NAM2 are deactivated. Now, this things appears in comment of INFO as well.
- Because of that, some INFO EDID have changed. Before, I used to take the last EDID for INFO who didn't have one. Now, I take the EDID of the previous DIAL, even if it's empty. Because of that, the database is not exact, and so are the saved translation. But no worries, I take care of that : If no EDID, ID will be used with the other fields.
- - Added an option to force the input encoding for Skyrim SE and Fallout 4. Not the output. Useful to read mod converted from Skyrim not properly
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Version 2.92
- - I put an xml file instead of a dll for json in the 2.91 version. That's fixed... Sorry...
Version 2.91
- Bugs fixed
- Adding a "Mods Consistency" Window (Files Menu). It allows you to load several mods at the same time, using or not the game plugins file. This allows to visualize if the game is consistent : If a mod change a text, and another mod change also this same text, you will see it and be able to change it right there. Only potentially problematic lines are shown.
- Adding support for direct online translation by Yandex API. A key is required to use the API (it's free, and it's on their site. Check the options for the link). With this, you will be able to select a text, a line, several lines, hit CTRL+F12 (or the edition menu), and your line will be translated. Take care, because like google translate, the translations are not really accurate. But it can help. Only 10 000 000 characters translated by month.
- "Improved" book preview : Now, images are displayed. I said "Improved", but the image are in the original size, so it's not really accurate with the size of the text. I'm working on it, but no promise.
- Improved BSA browser : With the help of the FreeImage DLL, I can now display dds files. So in the browser, you can see those directly (for the browser, simply try to open a bsa with the tool). It's not working for Fallout 4 Textures, because I never bothered trying to understand how the ba2 for textures works. Maybe later.
- Same way, you can see text and source script.
- New line Status : The Custom Status. Do with it whatever you want. It was asked for a team of translator, so that they can indicate to their pals which lines needed verification.
- Maybe other little things, but my memory...
- - I put an xml file instead of a dll for json in the 2.91 version. That's fixed... Sorry...
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Version 2.91
- - Bugs fixed
- Adding a "Mods Consistency" Window (Files Menu). It allows you to load several mods at the same time, using or not the game plugins file. This allows to visualize if the game is consistent : If a mod change a text, and another mod change also this same text, you will see it and be able to change it right there. Only potentially problematic lines are shown.
- Adding support for direct online translation by Yandex API. A key is required to use the API (it's free, and it's on their site. Check the options for the link). With this, you will be able to select a text, a line, several lines, hit CTRL+F12 (or the edition menu), and your line will be translated. Take care, because like google translate, the translations are not really accurate. But it can help. Only 10 000 000 characters translated by month.
- "Improved" book preview : Now, images are displayed. I said "Improved", but the image are in the original size, so it's not really accurate with the size of the text. I'm working on it, but no promise.
- Improved BSA browser : With the help of the FreeImage DLL, I can now display dds files. So in the browser, you can see those directly (for the browser, simply try to open a bsa with the tool). It's not working for Fallout 4 Textures, because I never bothered trying to understand how the ba2 for textures works. Maybe later.
- Same way, you can see text and source script.
- New line Status : The Custom Status. Do with it whatever you want. It was asked for a team of translator, so that they can indicate to their pals which lines needed verification.
- Maybe other little things, but my memory...
- - Bugs fixed
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Version 2.90
- - Bugs fixed (yes, again...)
- Added an "ignore" button on the main table
- Added ability to hide/show buttons on the main table (Display menu)
- Added some tooltips
- Added ability, when doing a fast import, to NOT import lines where Original = Translated
- - Bugs fixed (yes, again...)
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Version 2.89
- - Can now extract files in compressed archive bsa file
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Version 2.88
- - Small bug fixes
- Fixes in the bsa reintegration
- - Small bug fixes
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Version 2.87
- - Support for Skyrim Special Edition
- Partial support of BSA archive files of Skyrim Special Edition (I have to find a mod using a bsa with compression enabled)
- - Support for Skyrim Special Edition
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- Author's activity
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December 2023
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23 Dec 2023, 8:25PM | Action by: Epervier666
File added
'ESP-ESM Translator - Application only... [version 4.22]'
September 2023
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25 Sep 2023, 8:05PM | Action by: Epervier666
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'File \'ESP-ESM Translator - Application only...\' description changed.'
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25 Sep 2023, 8:04PM | Action by: Epervier666
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'Description changed.'
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09 Sep 2023, 7:04PM | Action by: Epervier666
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'Description changed.'
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09 Sep 2023, 6:59PM | Action by: Epervier666
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'English_Only_Databases [version 4.20]'
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09 Sep 2023, 6:59PM | Action by: Epervier666
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'File \'ESP-ESM Translator - Application only...\' changed to \'Bases_de_donnees_Francaises\'.'
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09 Sep 2023, 6:58PM | Action by: Epervier666
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'ESP-ESM Translator - Application only... [version 4.20]'
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09 Sep 2023, 6:57PM | Action by: Epervier666
File added
'ESP-ESM Translator - Application only... [version 4.20]'
December 2021
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24 Dec 2021, 12:56PM | Action by: Epervier666
Changelog added
'Change log added for version 4.10'
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24 Dec 2021, 12:55PM | Action by: Epervier666
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'Description changed.'
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24 Dec 2021, 12:54PM | Action by: Epervier666
File added
'ESP-ESM Translator - Application only... [version 4.10]'
September 2020
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16 Sep 2020, 8:31AM | Action by: Epervier666
Changelog added
Change log added for version 4.02
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16 Sep 2020, 8:31AM | Action by: Epervier666
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Description changed.
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16 Sep 2020, 8:30AM | Action by: Epervier666
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Description changed.
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16 Sep 2020, 8:30AM | Action by: Epervier666
File added
ESP-ESM Translator - Application only... [version 4.02]
August 2020
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31 Aug 2020, 9:16PM | Action by: Epervier666
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Description changed.
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31 Aug 2020, 9:15PM | Action by: Epervier666
Attribute change
Description changed.
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31 Aug 2020, 9:15PM | Action by: Epervier666
Attribute change
Description changed.
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31 Aug 2020, 9:14PM | Action by: Epervier666
Attribute change
Description changed.
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31 Aug 2020, 9:14PM | Action by: Epervier666
Attribute change
Description changed.
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