Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
PredatoR, dce, Marakar, Jundiyy, PeRSuN
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Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same vs. all enemies - build up around enemy until he dies. However, you should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but different means for its implementation and different battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.
He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses.
Welcome back! We've received some feedback about ModDB activity. You wanted to see more, so here we are to please. We thought it would be great if we complement the news with some in-game screenshots of smaller changes that do not deserve rendering and description as well. Good news is, we have a lot of such content.
If you're an active follower on YouTube and Discord, you might already be familiar with some of the changes we'll present, but some of the work is actually very recent and will be a surprise for everyone.
First off, we have fully redone Inferno Cannon and Howitzer visually. They blend with the rest of units better in terms of visual quality. Also, they both have small differences to represent their armament and the general they belong to. The Inferno Cannons benefit from the Flame Combustion upgrade visually - little compressed fuel barrels appear on the side.
Next up, we've made AIDE cores for Super Weapon general to improve her mobility. It was a big gameplay requirement.
Tank general had a weakness against mortar buggies and big number of cheap units in general (droids are often an exception because of ECM tower's existence). We thought about solutions and so we decided to give him tank bunkers. They can be garrisoned by any rank 1 unit. The emphasis was on Sniper Cannon as the combination with bunker helps eliminate some of its major weak points. A group of sniper cannon bunkers can now keep buggies away. Occupied tank bunkers are also effective vs. big hordes of infantry - get a dragon or a gauss tank in, even sniper cannon. Units can use their abilities such as war master long range mode. Besides protection from damage, tank bunkers grant +15% range. That doesn't mean they are perfect though, as they can be countered by all sorts of enemies if left without care. Normal bunkers are still in his arsenal, so the tank bunkers come extra to fill this balance gap.
As promised, here come the screenshots. Not much talk needed, just see and enjoy.
Hooray! We've given Tanya the unique ability to call in a Little Bird at her location, offering rapid transport to anywhere... anytime. Comes at a little cost of $800 and can be called again when destroyed. But be careful, she might be more vulnerable this way. Pick your tactics wisely, or try your luck.
Toxin Scorpion benefits from the Toxin Shells upgrade visually - a blue or pink (depending on Anthrax level) barrel gets attached.
Our talented FX artist Alexander 17 has done amazing work with particle FX which deserves a show-off.
Lastly, a video demonstration of the already announced upcoming hero unit for Super Weapon futuristic path - the cryo-themed Commando Eira.
The last Rebel is in captivity, the USA is at peace.
We are back with new special structure, this time for Nuclear General.
China infantry general completed his meat arsenal with this fantastic duo.
Another total makeover for old and outdated unit.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
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Guys, Generals CONTRA will start on Win10?
Yes.
Best of the best mod!
Can I get unbanned from the discord?
You can rejoin: Discord.gg
Alright thx so much, i cant live without this server xd. I wont cause anymore troubles but literally that guy who think himself an arab and used google translate has all caused this after all
(Update): sorry no longer interested because my best friends left the server
In the Generals Challenge, is it possible to have the penultimate match before the final boss be the general you're playing as?
For example, if you're playing as the Laser General, after beating the Air, Superweapon, and Cyber generals, you have to do Laser vs. Laser before fighting the USA Boss. A mirror match, basically.
I tried editing the .ini files to make it happen, but some stuff like super unit/weapon limits don't seem to work regardless of difficulty. Certain buildings also seem to be unbuildable in some matches (like the supply center in the Nuke challenge). I don't know how much work it will take to make it function properly.
Regardless, thanks for the fantastic mod!
Hi DEV
Can you add a cool mod in general challenge that change all map from every general after you defeated all general and won the general challenge ?????
I have a major issue: Cannot finish Chalklange of Demolition general with Infantry. The win message wont show up. I really searched the whole map with thousands of concripts, dozens of listening outposts, and hundreds of engineers... if someone can help, let me know... i don't enjoy games often and I loved this mod so much... Even giving me a save file would be extremely appreciated... student.makovsky@@[gmail.com](members:gmailcom:1498337)
You have to kill all the workers maybe