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Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Resources | Hints Grey Goo Guide

Last update: 11 May 2016

Put up silos. At the beginning of the game, your maximum limit of resources is set low. You will quickly find out that it is definitely too low and too easy to get. This will cause you problems, in the case of greater numbers of mines, because harvesters stop working, in such a situation. Apart from that, the more resources at hand, the lower the risk of losing, due to unexpected, high expenditures. For this reason, put up two silos, at least and, in the case of bigger maps, four or more. Sooner or later, you will be in dire need of them. The only exception is the situation, in which your resource level constantly is below zero. In such a case, there is not much point in putting up those. For obvious reason, this does not apply to playing as Goo.

Save up on your supplies. Big factories, use up lots of resources, especially if you have two or more. Building each new structure, or repairing it, is going to do that also. For this reason, try to put up only what you really need and plan on your expenditures well. Building three factories at a time, or ten units, depletes your supplies quickly. If this happens, production comes to a halt. By developing the base and new units will,. Most often, delay both, which decreases your chances of winning.

Put up mines on the biggest resource deposits. While picking the location to build a new mine, note the figures under the building. In some spots, it is going to be 7; 10 or 13 in others. The higher the number, the richer the deposit is and the more you receive with each transport. This is why, before you build a mine, check out on all the sources and pick the ones that provide you with the highest bonus.

Put up mines, even far away from the HQ. Harvesters will easily find their way and they move fast enough that you will not even notice the delay resultant from long distances. Just remember to ensure the mines with protection, or build them where they are hard to spot. This may be difficult, if the enemy is using the option to view resource deposits.

Destroy enemy mines. The deposits near the HQ are going to be the most heavily guarded, but they also exhaust pretty quickly. This will make your enemies set small mining outposts, or move Mother Goo to new areas. Find out which of the mining outposts away from the base are poorly guarded and attack them. It will be very painful, for the enemy, to lose each one. If, instead of the HQ, there only is a mine there, destroy it and retreat quickly. Do not worry about the harvesters, each refinery produces them for free. The only exception is when you want to exhaust the deposit and seize the enemy's profit from it. In such a case, leave the mine alone and attack the harvesters that leave it.

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