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Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Units | Humans Grey Goo Guide

Last update: 11 May 2016

As for unit creation, one factor that is important for Beta - the ability to man turrets - is insubstantial for Humans - Units - Humans - Grey Goo - Game Guide and Walkthrough

As for unit creation, one factor that is important for Beta - the ability to man turrets - is insubstantial for Humans. From the perspective of statistics, Humans build longer and at a higher cost, but their units have more health points and they deal more damage. The differences have been balanced in such a way, so as in 1 on 1 battle, both sides have equal chances. Apart from that, Humans have one unit less than the Beta, i.e. they lack a counterpart for the Guardian. The rest of them is, more or less, the same and, for that reason, it does not require any special commentary. The only exception is the Howitzer, which fires mines, instead of regular ammo, which stay put in the targeted area, for some time. Therefore, the unit can both be used as artillery, as well as a mine-laying unit, which is capable of forming additional, temporary, defenses for the base.

You can note the greatest differences in the case of technologies used. Thanks to the upgrade to artillery, the Beta siege unit can move. Counterpart Human units cannot do that. Out of the ground units, only Gladius is capable of simultaneous movement and combat. This makes the army of the Humans more stationary, than the rest and they are compelled to fight in a standstill. For this reason, you should more often use it to set traps and attack from higher positions. Fighting while escaping is out of the question. If you need to retreat, leave some of the forces behind, to occupy the enemy with them. Otherwise, remain in the battlefield and fight until the last man standing. This is more advantageous than escaping and dying an unnecessary death.

Airborne units of Humans need to land on standalone Air Pads, which can hold only one plane. This ensure a higher flexibility than the Beta hangars, because it allows you to spread your units all around the base. Apart from that, the Human air forces are built in factories, and not hangars. This means two important things. First of all, - losing an Air Pad does not mean that you cannot produce planes anymore. Secondly. You can build up to three big planes in one factory whereas hangars can build only one. The Human air force, i.e. Scythe fighter jet, may receive a bigger ammo compartment, which makes it a superior unit, in comparison to its counterpart in the Beta, because it can fight for longer. Additionally, it deals AoE damage where, for comparison, Scimitar, a Human bomber, only attacks single targets. What is even worse, the human scout, Monitor, cannot mark targets, unlike the Beta airborne scout.

The Alpha superunit as strong and very weak, at the same time, but its range is limited with the linear attack. It suffices, for the enemy, to strafe to the side, quickly enough, and he can avoid being destroyed. On the other hand, the additional attack of the unit pushes away and wounds everything within close range. Unlike the Hand of Ruk, Alpha cannot be destroyed by a single Mother Goo. The superunits of the Humans can also detect units with stealth and defend against airborne units but, outside of the battle, its usefulness is limited. Apart from that, it needs to be built in a factory of specific structure (it needs all four attachments; an example of such a factory can be viewed in the in-game encyclopedia) so, building it behind the enemy lines and launching a surprise attack is out of question. Also, it is not as tough as Hand of Ruk and it has shorter range. For this reason, you may have quite a problem defeating in a 1 on 1 fight. The unit is not that bad, but its capabilities are limited, if compared to the other epic units.

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