Rebalances the damage multipliers of specific body parts. (script-less, highly compatible)
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DLC name
Automatron
Far Harbor
Nuka World
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Highly compatible, just load it at the bottom of the load order. (only edits Body Part Data)
Rebalances the damage multipliers of specific body parts:
- Head damage multiplier from 2 to 2.25 (Feral Ghouls, Humans) - Head damage multiplier from 2 to 1.75 (Power Armor, Super Mutant) - Head damage multiplier from 1.25 to 1.5 (Angler, Yao Guai) - Head damage multiplier from 1 to 1.5 (Rad Ant, Rad Roach, Cave Cricket) - Head damage multiplier from 0.8 to 1 (Sentry Bot) - Head damage multiplier from 0.33 to 0.7 (Robo Brain, Assaultron, Protectron)
- Arms and Legs damage multiplier from 1 to 0.8 (applies to everything) - Legs damage multiplier from 1 to 0.7 (Sentry Bots) - Claws damage multiplier from 0.5 to 0.4 (all creatures with claws) - Shell damage multiplier from 0.25 to 0.2 (all creatures with shells) - Torso damage multiplier from 1 to 0.9 (Robo Brain, Assaultron, Protectron, Sentry Bot) - Tail damage multiplier from 1 to 0.8 (Bloodworm) - Tail damage multiplier from 1 to 0.7 (Gulper) - Deathclaw belly damage multiplier from 2 to 1.75 - Deathclaw spine damage multiplier from 0.33 to 0.4 - A few small changes to body part damage multipliers where they made sense (5-10%)